yuzu: Add motion and touch configuration
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parent
437bc3c199
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2903f0f7ce
19 changed files with 1894 additions and 3 deletions
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@ -11,6 +11,7 @@
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/udp.h"
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#ifdef HAVE_SDL2
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#include "input_common/sdl/sdl.h"
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@ -32,6 +33,8 @@ struct InputSubsystem::Impl {
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std::make_shared<AnalogFromButton>());
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motion_emu = std::make_shared<MotionEmu>();
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Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
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std::make_shared<TouchFromButtonFactory>());
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#ifdef HAVE_SDL2
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sdl = SDL::Init();
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@ -46,6 +49,7 @@ struct InputSubsystem::Impl {
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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motion_emu.reset();
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Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
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#ifdef HAVE_SDL2
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sdl.reset();
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#endif
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@ -171,6 +175,11 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
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return impl->gcbuttons.get();
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}
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void ReloadInputDevices() {
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if (udp)
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udp->ReloadUDPClient();
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}
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std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
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Polling::DeviceType type) const {
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#ifdef HAVE_SDL2
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