Merge pull request #10699 from liamwhite/conditional-barrier

shader_recompiler: remove barriers in conditional control flow when device lacks support
This commit is contained in:
Matías Locatti 2023-06-12 16:50:59 -03:00 committed by GitHub
commit 28e1429daf
10 changed files with 65 additions and 0 deletions

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@ -216,6 +216,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate_program.h
host_translate_info.h
ir_opt/collect_shader_info_pass.cpp
ir_opt/conditional_barrier_pass.cpp
ir_opt/constant_propagation_pass.cpp
ir_opt/dead_code_elimination_pass.cpp
ir_opt/dual_vertex_pass.cpp

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@ -289,6 +289,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
if (!host_info.support_int64) {
Optimization::LowerInt64ToInt32(program);
}
if (!host_info.support_conditional_barrier) {
Optimization::ConditionalBarrierPass(program);
}
Optimization::SsaRewritePass(program);
Optimization::ConstantPropagationPass(env, program);

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@ -18,6 +18,8 @@ struct HostTranslateInfo {
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
///< passthrough shaders
bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
///< control flow
};
} // namespace Shader

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@ -0,0 +1,44 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
void ConditionalBarrierPass(IR::Program& program) {
s32 conditional_control_flow_count{0};
s32 conditional_return_count{0};
for (IR::AbstractSyntaxNode& node : program.syntax_list) {
switch (node.type) {
case IR::AbstractSyntaxNode::Type::If:
case IR::AbstractSyntaxNode::Type::Loop:
conditional_control_flow_count++;
break;
case IR::AbstractSyntaxNode::Type::EndIf:
case IR::AbstractSyntaxNode::Type::Repeat:
conditional_control_flow_count--;
break;
case IR::AbstractSyntaxNode::Type::Unreachable:
case IR::AbstractSyntaxNode::Type::Return:
if (conditional_control_flow_count > 0) {
conditional_return_count++;
}
break;
case IR::AbstractSyntaxNode::Type::Block:
for (IR::Inst& inst : node.data.block->Instructions()) {
if ((conditional_control_flow_count > 0 || conditional_return_count > 0) &&
inst.GetOpcode() == IR::Opcode::Barrier) {
LOG_WARNING(Shader, "Barrier within conditional control flow");
inst.ReplaceOpcode(IR::Opcode::Identity);
}
}
break;
default:
break;
}
}
ASSERT(conditional_control_flow_count == 0);
}
} // namespace Shader::Optimization

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@ -13,6 +13,7 @@ struct HostTranslateInfo;
namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConditionalBarrierPass(IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);