Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
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7 changed files with 163 additions and 36 deletions
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@ -3,6 +3,10 @@
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/settings.h"
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#include "ui_configure_general.h"
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#include "yuzu/configuration/configure_general.h"
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@ -20,7 +24,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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this->setConfiguration();
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ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -45,6 +48,27 @@ void ConfigureGeneral::applyConfiguration() {
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
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const bool pre_docked_mode = Settings::values.use_docked_mode;
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Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
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if (pre_docked_mode != Settings::values.use_docked_mode) {
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Core::System& system{Core::System::GetInstance()};
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Service::SM::ServiceManager& sm = system.ServiceManager();
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// Message queue is shared between these services, we just need to signal an operation
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// change to one and it will handle both automatically
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->OperationModeChanged();
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has_signalled = true;
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}
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if (applet_ae != nullptr && !has_signalled) {
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applet_ae->GetMessageQueue()->OperationModeChanged();
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}
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}
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Settings::values.enable_nfc = ui->enable_nfc->isChecked();
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}
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