renderer_base: Make Rasterizer() return the rasterizer by reference

All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
This commit is contained in:
Lioncash 2018-08-03 13:56:33 -04:00
parent 6030c5ce41
commit 2665457f4a
5 changed files with 15 additions and 11 deletions

View file

@ -187,7 +187,7 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
return ResultStatus::ErrorVideoCore;
}
gpu_core = std::make_unique<Tegra::GPU>(*renderer->Rasterizer());
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
// Create threads for CPU cores 1-3, and build thread_to_cpu map
// CPU core 0 is run on the main thread