glsl: Fix GetAttribute return values

fixes font rendering issues as these were used to index into the ssbos
This commit is contained in:
ameerj 2021-05-29 20:19:24 -04:00
parent 8a7d7d16c8
commit 26649eb889
2 changed files with 10 additions and 8 deletions

View file

@ -83,7 +83,7 @@ void Invoke(EmitContext& ctx, IR::Inst* inst) {
}
void EmitInst(EmitContext& ctx, IR::Inst* inst) {
// ctx.Add("/* {} */", inst->GetOpcode());
// ctx.Add("/* $ {} $ */", inst->GetOpcode());
switch (inst->GetOpcode()) {
#define OPCODE(name, result_type, ...) \
case IR::Opcode::name: \
@ -183,11 +183,13 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) {
ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index);
}
// TODO: track usage
ctx.header += "uint carry;";
if (program.info.uses_subgroup_shuffles) {
ctx.header += "bool shfl_in_bounds;\n";
if (ctx.uses_cc_carry) {
ctx.header += "uint carry;";
}
if (program.info.uses_subgroup_shuffles) {
ctx.header += "bool shfl_in_bounds;";
}
ctx.header += "\n";
ctx.code.insert(0, ctx.header);
ctx.code += "}";
// fmt::print("\n{}\n", ctx.code);