shader: Add partial rasterizer integration

This commit is contained in:
ReinUsesLisp 2021-03-19 19:28:31 -03:00 committed by ameerj
parent 72990df7ba
commit 260743f371
54 changed files with 1929 additions and 568 deletions

View file

@ -62,18 +62,15 @@ void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_vie
}
}
EmitContext::EmitContext(const Profile& profile_, IR::Program& program)
EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& binding)
: Sirit::Module(0x00010000), profile{profile_} {
AddCapability(spv::Capability::Shader);
DefineCommonTypes(program.info);
DefineCommonConstants();
DefineSpecialVariables(program.info);
u32 binding{};
DefineInterfaces(program.info, program.stage);
DefineConstantBuffers(program.info, binding);
DefineStorageBuffers(program.info, binding);
DefineTextures(program.info, binding);
DefineLabels(program);
}
@ -96,6 +93,8 @@ Id EmitContext::Def(const IR::Value& value) {
return Constant(F32[1], value.F32());
case IR::Type::F64:
return Constant(F64[1], value.F64());
case IR::Type::Label:
return value.Label()->Definition<Id>();
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
@ -109,6 +108,9 @@ void EmitContext::DefineCommonTypes(const Info& info) {
F32.Define(*this, TypeFloat(32), "f32");
U32.Define(*this, TypeInt(32, false), "u32");
input_f32 = Name(TypePointer(spv::StorageClass::Input, F32[1]), "input_f32");
output_f32 = Name(TypePointer(spv::StorageClass::Output, F32[1]), "output_f32");
if (info.uses_int8) {
AddCapability(spv::Capability::Int8);
U8 = Name(TypeInt(8, false), "u8");
@ -139,15 +141,20 @@ void EmitContext::DefineCommonConstants() {
u32_zero_value = Constant(U32[1], 0U);
}
void EmitContext::DefineSpecialVariables(const Info& info) {
const auto define{[this](Id type, spv::BuiltIn builtin, spv::StorageClass storage_class) {
const Id pointer_type{TypePointer(storage_class, type)};
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::Input)};
Decorate(id, spv::Decoration::BuiltIn, builtin);
return id;
}};
void EmitContext::DefineInterfaces(const Info& info, Stage stage) {
const auto define{
[this](Id type, std::optional<spv::BuiltIn> builtin, spv::StorageClass storage_class) {
const Id pointer_type{TypePointer(storage_class, type)};
const Id id{AddGlobalVariable(pointer_type, storage_class)};
if (builtin) {
Decorate(id, spv::Decoration::BuiltIn, *builtin);
}
interfaces.push_back(id);
return id;
}};
using namespace std::placeholders;
const auto define_input{std::bind(define, _1, _2, spv::StorageClass::Input)};
const auto define_output{std::bind(define, _1, _2, spv::StorageClass::Output)};
if (info.uses_workgroup_id) {
workgroup_id = define_input(U32[3], spv::BuiltIn::WorkgroupId);
@ -155,6 +162,39 @@ void EmitContext::DefineSpecialVariables(const Info& info) {
if (info.uses_local_invocation_id) {
local_invocation_id = define_input(U32[3], spv::BuiltIn::LocalInvocationId);
}
if (info.loads_position) {
const bool is_fragment{stage != Stage::Fragment};
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
input_position = define_input(F32[4], built_in);
}
for (size_t i = 0; i < info.loads_generics.size(); ++i) {
if (info.loads_generics[i]) {
// FIXME: Declare size from input
input_generics[i] = define_input(F32[4], std::nullopt);
Decorate(input_generics[i], spv::Decoration::Location, static_cast<u32>(i));
Name(input_generics[i], fmt::format("in_attr{}", i));
}
}
if (info.stores_position) {
output_position = define_output(F32[4], spv::BuiltIn::Position);
}
for (size_t i = 0; i < info.stores_generics.size(); ++i) {
if (info.stores_generics[i]) {
output_generics[i] = define_output(F32[4], std::nullopt);
Decorate(output_generics[i], spv::Decoration::Location, static_cast<u32>(i));
Name(output_generics[i], fmt::format("out_attr{}", i));
}
}
if (stage == Stage::Fragment) {
for (size_t i = 0; i < 8; ++i) {
if (!info.stores_frag_color[i]) {
continue;
}
frag_color[i] = define_output(F32[4], std::nullopt);
Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i));
Name(frag_color[i], fmt::format("frag_color{}", i));
}
}
}
void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {