RegisterSet: Simplify code by using structs for register definition instead of unions.

This commit is contained in:
Tony Wasserka 2014-07-16 11:27:58 +02:00
parent 75775e9ef4
commit 246cb75584
4 changed files with 137 additions and 145 deletions

View file

@ -30,14 +30,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
framebuffer_top.data.address_left1 = PADDR_TOP_LEFT_FRAME1;
framebuffer_top.data.address_left2 = PADDR_TOP_LEFT_FRAME2;
framebuffer_top.data.address_right1 = PADDR_TOP_RIGHT_FRAME1;
framebuffer_top.data.address_right2 = PADDR_TOP_RIGHT_FRAME2;
framebuffer_sub.data.address_left1 = PADDR_SUB_FRAME1;
//framebuffer_sub.data.address_left2 = unknown;
framebuffer_sub.data.address_right1 = PADDR_SUB_FRAME2;
//framebuffer_sub.data.address_right2 = unknown;
framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1;
framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2;
framebuffer_sub.address_left1 = PADDR_SUB_FRAME1;
//framebuffer_sub.address_left2 = unknown;
framebuffer_sub.address_right1 = PADDR_SUB_FRAME2;
//framebuffer_sub.address_right2 = unknown;
break;
}
@ -46,14 +46,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
framebuffer_top.data.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
framebuffer_top.data.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
framebuffer_top.data.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
framebuffer_top.data.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
framebuffer_sub.data.address_left1 = PADDR_VRAM_SUB_FRAME1;
//framebuffer_sub.data.address_left2 = unknown;
framebuffer_sub.data.address_right1 = PADDR_VRAM_SUB_FRAME2;
//framebuffer_sub.data.address_right2 = unknown;
framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
framebuffer_sub.address_left1 = PADDR_VRAM_SUB_FRAME1;
//framebuffer_sub.address_left2 = unknown;
framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2;
//framebuffer_sub.address_right2 = unknown;
break;
}
}
@ -135,14 +135,14 @@ inline void Write(u32 addr, const T data) {
const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
// TODO: Not sure if this check should be done at GSP level instead
if (config.data.address_start) {
if (config.address_start) {
// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
u32* start = (u32*)Memory::GetPointer(config.data.GetStartAddress());
u32* end = (u32*)Memory::GetPointer(config.data.GetEndAddress());
u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
for (u32* ptr = start; ptr < end; ++ptr)
*ptr = bswap32(config.data.value); // TODO: This is just a workaround to missing framebuffer format emulation
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.data.GetStartAddress(), config.data.GetEndAddress());
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
}
break;
}
@ -150,20 +150,20 @@ inline void Write(u32 addr, const T data) {
case Regs::DisplayTransfer + 6:
{
const auto& config = g_regs.Get<Regs::DisplayTransfer>();
if (config.data.trigger & 1) {
u8* source_pointer = Memory::GetPointer(config.data.GetPhysicalInputAddress());
u8* dest_pointer = Memory::GetPointer(config.data.GetPhysicalOutputAddress());
if (config.trigger & 1) {
u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
for (int y = 0; y < config.data.output_height; ++y) {
for (int y = 0; y < config.output_height; ++y) {
// TODO: Why does the register seem to hold twice the framebuffer width?
for (int x = 0; x < config.data.output_width / 2; ++x) {
for (int x = 0; x < config.output_width / 2; ++x) {
int source[4] = { 0, 0, 0, 0}; // rgba;
switch (config.data.input_format) {
switch (config.input_format) {
case Regs::FramebufferFormat::RGBA8:
{
// TODO: Most likely got the component order messed up.
u8* srcptr = source_pointer + x * 4 + y * config.data.input_width * 4 / 2;
u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
source[0] = srcptr[0]; // blue
source[1] = srcptr[1]; // green
source[2] = srcptr[2]; // red
@ -172,15 +172,15 @@ inline void Write(u32 addr, const T data) {
}
default:
ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.data.input_format.Value());
ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
break;
}
switch (config.data.output_format) {
switch (config.output_format) {
/*case Regs::FramebufferFormat::RGBA8:
{
// TODO: Untested
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.data.output_width * 4);
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
dstptr[0] = source[0];
dstptr[1] = source[1];
dstptr[2] = source[2];
@ -190,7 +190,7 @@ inline void Write(u32 addr, const T data) {
case Regs::FramebufferFormat::RGB8:
{
u8* dstptr = dest_pointer + x * 3 + y * config.data.output_width * 3 / 2;
u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
dstptr[0] = source[0]; // blue
dstptr[1] = source[1]; // green
dstptr[2] = source[2]; // red
@ -198,17 +198,17 @@ inline void Write(u32 addr, const T data) {
}
default:
ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.data.output_format.Value());
ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
break;
}
}
}
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
config.data.output_height * config.data.output_width * 4,
config.data.GetPhysicalInputAddress(), (int)config.data.input_width, (int)config.data.input_height,
config.data.GetPhysicalOutputAddress(), (int)config.data.output_width, (int)config.data.output_height,
config.data.output_format.Value());
config.output_height * config.output_width * 4,
config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
config.output_format.Value());
}
break;
}
@ -216,10 +216,10 @@ inline void Write(u32 addr, const T data) {
case Regs::CommandProcessor + 4:
{
const auto& config = g_regs.Get<Regs::CommandProcessor>();
if (config.data.trigger & 1)
if (config.trigger & 1)
{
// u32* buffer = (u32*)Memory::GetPointer(config.data.address << 3);
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.data.size, config.data.address << 3);
// u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3);
// TODO: Process command list!
}
break;
@ -263,17 +263,17 @@ void Init() {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
// TODO: Width should be 240 instead?
framebuffer_top.data.width = 480;
framebuffer_top.data.height = 400;
framebuffer_top.data.stride = 480*3;
framebuffer_top.data.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_top.data.active_fb = 0;
framebuffer_top.width = 480;
framebuffer_top.height = 400;
framebuffer_top.stride = 480*3;
framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_top.active_fb = 0;
framebuffer_sub.data.width = 480;
framebuffer_sub.data.height = 400;
framebuffer_sub.data.stride = 480*3;
framebuffer_sub.data.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_sub.data.active_fb = 0;
framebuffer_sub.width = 480;
framebuffer_sub.height = 400;
framebuffer_sub.stride = 480*3;
framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_sub.active_fb = 0;
NOTICE_LOG(GPU, "initialized OK");
}