GPU/DisplayTransfer: Made the scaling bits a single 2bit value
Rephrased some comments.
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2 changed files with 17 additions and 6 deletions
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@ -116,9 +116,15 @@ inline void Write(u32 addr, const T data) {
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u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
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u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
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unsigned horizontal_scale = (config.scale_x != 0 || config.scale_xy != 0) ? 2 : 1;
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unsigned vertical_scale = (config.scale_xy != 0) ? 2 : 1;
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if (config.scaling > config.ScaleXY) {
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LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
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UNIMPLEMENTED();
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break;
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}
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unsigned horizontal_scale = (config.scaling != config.NoScale) ? 2 : 1;
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unsigned vertical_scale = (config.scaling == config.ScaleXY) ? 2 : 1;
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u32 output_width = config.output_width / horizontal_scale;
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u32 output_height = config.output_height / vertical_scale;
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@ -138,7 +144,7 @@ inline void Write(u32 addr, const T data) {
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break;
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}
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// TODO(Subv): Blend the pixels when horizontal / vertical scaling is enabled,
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// TODO(Subv): Implement the box filter when scaling is enabled
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// right now we're just skipping the extra pixels.
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for (u32 y = 0; y < output_height; ++y) {
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for (u32 x = 0; x < output_width; ++x) {
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