glsl: textures wip
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32328acc39
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2328b0b2a8
9 changed files with 139 additions and 75 deletions
src/shader_recompiler/backend/glsl
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@ -39,17 +39,26 @@ void EmitReference(EmitContext&) {
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}
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void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
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IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
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IR::Inst& phi{*phi_value.InstRecursive()};
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const auto phi_type{phi.Arg(0).Type()};
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if (!phi.Definition<Id>().is_valid) {
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// The phi node wasn't forward defined
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ctx.Add("{};", ctx.reg_alloc.Define(phi, phi.Arg(0).Type()));
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ctx.Add("{};", ctx.reg_alloc.Define(phi, phi_type));
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}
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const auto phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
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const auto val_reg{ctx.reg_alloc.Consume(value)};
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if (phi_reg == val_reg) {
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return;
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}
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ctx.Add("{}={};", phi_reg, val_reg);
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if (phi_type == value.Type()) {
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ctx.Add("{}={}; // PHI MOVE", phi_reg, val_reg);
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} else if (phi_type == IR::Type::U32 && value.Type() == IR::Type::F32) {
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ctx.Add("{}=floatBitsToUint({}); // CAST PHI MOVE", phi_reg, val_reg);
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} else {
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throw NotImplementedException("{} to {} move", phi_type, value.Type());
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const auto cast{ctx.reg_alloc.GetGlslType(phi_type)};
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ctx.Add("{}={}({}); // CAST PHI MOVE", phi_reg, cast, val_reg);
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}
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}
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void EmitBranch(EmitContext& ctx, std::string_view label) {
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@ -235,23 +244,23 @@ void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_
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NotImplemented();
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}
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void EmitUndefU1(EmitContext& ctx) {
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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void EmitUndefU8(EmitContext& ctx) {
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void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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void EmitUndefU16(EmitContext& ctx) {
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void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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void EmitUndefU32(EmitContext& ctx) {
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NotImplemented();
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void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=0u;", inst);
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}
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void EmitUndefU64(EmitContext& ctx) {
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void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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