shader: Avoid usage of C++20 ranges to build in clang
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a23f05c215
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2321666580
11 changed files with 47 additions and 39 deletions
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@ -2,8 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <ranges>
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#include <algorithm>
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#include <string>
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#include <tuple>
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#include <type_traits>
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#include "common/div_ceil.h"
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#include "common/settings.h"
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@ -120,7 +122,10 @@ void PrecolorInst(IR::Inst& phi) {
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void Precolor(const IR::Program& program) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& phi : block->Instructions() | std::views::take_while(IR::IsPhi)) {
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for (IR::Inst& phi : block->Instructions()) {
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if (!IR::IsPhi(phi)) {
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break;
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}
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PrecolorInst(phi);
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}
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}
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