GPU: Implement TextureCopy-mode display transfers

Fixes glitchy garbage in Fire Emblem 3D scenes.
This commit is contained in:
Yuri Kunde Schlesner 2015-07-23 16:25:59 -03:00
parent 86f72f80e1
commit 209113743f
4 changed files with 101 additions and 36 deletions

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cstring>
#include <numeric>
#include <type_traits>
#include "common/color.h"
@ -158,14 +159,59 @@ inline void Write(u32 addr, const T data) {
u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
if (config.is_texture_copy) {
u32 input_width = config.texture_copy.input_width * 16;
u32 input_gap = config.texture_copy.input_gap * 16;
u32 output_width = config.texture_copy.output_width * 16;
u32 output_gap = config.texture_copy.output_gap * 16;
size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), contiguous_input_size);
u32 remaining_size = config.texture_copy.size;
u32 remaining_input = input_width;
u32 remaining_output = output_width;
while (remaining_size > 0) {
u32 copy_size = std::min({ remaining_input, remaining_output, remaining_size });
std::memcpy(dst_pointer, src_pointer, copy_size);
src_pointer += copy_size;
dst_pointer += copy_size;
remaining_input -= copy_size;
remaining_output -= copy_size;
remaining_size -= copy_size;
if (remaining_input == 0) {
remaining_input = input_width;
src_pointer += input_gap;
}
if (remaining_output == 0) {
remaining_output = output_width;
dst_pointer += output_gap;
}
}
LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
config.texture_copy.size,
config.GetPhysicalInputAddress(), input_width, input_gap,
config.GetPhysicalOutputAddress(), output_width, output_gap,
config.flags);
size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), contiguous_output_size);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
break;
}
if (config.scaling > config.ScaleXY) {
LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
UNIMPLEMENTED();
break;
}
if (config.output_tiled &&
(config.scaling == config.ScaleXY || config.scaling == config.ScaleX)) {
if (config.input_linear && config.scaling != config.NoScale) {
LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
UNIMPLEMENTED();
break;
@ -182,23 +228,6 @@ inline void Write(u32 addr, const T data) {
VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), input_size);
if (config.raw_copy) {
// Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
// TODO(Subv): Verify if raw copies perform scaling
memcpy(dst_pointer, src_pointer, output_size);
LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), output format: %x, flags 0x%08X, Raw copy",
output_size,
config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
config.GetPhysicalOutputAddress(), config.output_width.Value(), config.output_height.Value(),
config.output_format.Value(), config.flags);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
break;
}
for (u32 y = 0; y < output_height; ++y) {
for (u32 x = 0; x < output_width; ++x) {
Math::Vec4<u8> src_color;
@ -220,7 +249,7 @@ inline void Write(u32 addr, const T data) {
u32 src_offset;
u32 dst_offset;
if (config.output_tiled) {
if (config.input_linear) {
if (!config.dont_swizzle) {
// Interpret the input as linear and the output as tiled
u32 coarse_y = y & ~7;