core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
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5 changed files with 4 additions and 21 deletions
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@ -257,7 +257,4 @@ void LogSettings();
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// Restore the global state of all applicable settings in the Values struct
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void RestoreGlobalState(bool is_powered_on);
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// Fixes settings that are known to cause issues with the emulator
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void Sanitize();
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} // namespace Settings
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