HACK glsl: Write defaults to unused generic attributes

This commit is contained in:
ameerj 2021-05-30 22:42:52 -04:00
parent 12b9b923e1
commit 1cc3be2135
2 changed files with 11 additions and 2 deletions

View file

@ -209,6 +209,12 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
ctx.header += "void main(){\n";
if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
// TODO: Properly resolve attribute issues
for (size_t index = 0; index < program.info.stores_generics.size() / 2; ++index) {
if (!program.info.stores_generics[index]) {
ctx.header += fmt::format("out_attr{}=vec4(0,0,0,1);", index);
}
}
}
DefineVariables(ctx, ctx.header);
if (ctx.uses_cc_carry) {