Merge pull request #2793 from ReinUsesLisp/bgr565
renderer_opengl: Implement RGB565 framebuffer format
This commit is contained in:
commit
19af91434e
15 changed files with 72 additions and 205 deletions
|
@ -95,14 +95,10 @@ class DebugContext;
|
|||
struct FramebufferConfig {
|
||||
enum class PixelFormat : u32 {
|
||||
ABGR8 = 1,
|
||||
RGB565 = 4,
|
||||
BGRA8 = 5,
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the number of bytes per pixel.
|
||||
*/
|
||||
static u32 BytesPerPixel(PixelFormat format);
|
||||
|
||||
VAddr address;
|
||||
u32 offset;
|
||||
u32 width;
|
||||
|
@ -253,8 +249,7 @@ public:
|
|||
virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
virtual void SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
|
||||
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue