am: migrate global state to per-applet state structure
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3155f4e96d
commit
182137a9a4
41 changed files with 692 additions and 753 deletions
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@ -4783,36 +4783,12 @@ void GMainWindow::RequestGameExit() {
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return;
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}
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auto& sm{system->ServiceManager()};
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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system->SetExitRequested(true);
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->RequestExit();
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has_signalled = true;
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}
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if (applet_ae != nullptr && !has_signalled) {
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applet_ae->GetMessageQueue()->RequestExit();
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}
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system->GetAppletManager().RequestExit();
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}
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void GMainWindow::RequestGameResume() {
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auto& sm{system->ServiceManager()};
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->RequestResume();
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return;
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}
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if (applet_ae != nullptr) {
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applet_ae->GetMessageQueue()->RequestResume();
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}
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system->GetAppletManager().RequestResume();
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}
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void GMainWindow::filterBarSetChecked(bool state) {
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