VideoCore: #ifdef out some debugging routines

Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup.
This commit is contained in:
Yuri Kunde Schlesner 2015-07-26 06:55:47 -03:00
parent 392c7feba0
commit 13347997ba
5 changed files with 18 additions and 13 deletions

View file

@ -116,7 +116,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
{
Common::Profiling::ScopeTimer scope_timer(category_drawing);
#if PICA_LOG_TEV
DebugUtils::DumpTevStageConfig(regs.GetTevStages());
#endif
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
@ -159,9 +161,11 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
const u16* index_address_16 = (u16*)index_address_8;
bool index_u16 = index_info.format != 0;
#if PICA_DUMP_GEOMETRY
DebugUtils::GeometryDumper geometry_dumper;
PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
#endif
PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
if (g_debug_context) {
for (int i = 0; i < 3; ++i) {
@ -271,6 +275,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
#if PICA_DUMP_GEOMETRY
// NOTE: When dumping geometry, we simply assume that the first input attribute
// corresponds to the position for now.
DebugUtils::GeometryDumper::Vertex dumped_vertex = {
@ -280,6 +285,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
dumping_primitive_assembler.SubmitVertex(dumped_vertex,
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
&geometry_dumper, _1, _2, _3));
#endif
// Send to vertex shader
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
@ -312,7 +318,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
VideoCore::g_renderer->hw_rasterizer->DrawTriangles();
}
#if PICA_DUMP_GEOMETRY
geometry_dumper.Dump();
#endif
if (g_debug_context) {
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);