Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability
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34e6084c8d
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3 changed files with 80 additions and 35 deletions
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@ -34,7 +34,13 @@ public:
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explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_,
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GCAdapter::Adapter* adapter)
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: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
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gcadapter(adapter) {}
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gcadapter(adapter) {
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// L/R triggers range is only in positive direction beginning near 0
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// 0.0 threshold equates to near half trigger press, but threshold accounts for variability.
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if (axis > 3) {
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threshold *= -0.5;
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}
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}
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bool GetStatus() const override {
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const float axis_value = (gcadapter->GetPadState()[port].axes.at(axis) - 128.0f) / 128.0f;
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@ -60,10 +66,20 @@ GCButton::~GCButton() = default;
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std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) {
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const int button_id = params.Get("button", 0);
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const int port = params.Get("port", 0);
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constexpr int PAD_STICK_ID = static_cast<u16>(GCAdapter::PadButton::PAD_STICK);
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// button is not an axis/stick button
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if (button_id != PAD_STICK_ID) {
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std::unique_ptr<GCButton> button =
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std::make_unique<GCButton>(port, button_id, params.Get("axis", 0), adapter.get());
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return std::move(button);
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}
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// For Axis buttons, used by the binary sticks.
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if (params.Has("axis")) {
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if (button_id == PAD_STICK_ID) {
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const int axis = params.Get("axis", 0);
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const float threshold = params.Get("threshold", 0.5f);
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const float threshold = params.Get("threshold", 0.25f);
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const std::string direction_name = params.Get("direction", "");
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bool trigger_if_greater;
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if (direction_name == "+") {
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@ -77,10 +93,6 @@ std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::Param
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return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater,
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adapter.get());
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}
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std::unique_ptr<GCButton> button =
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std::make_unique<GCButton>(port, button_id, params.Get("axis", 0), adapter.get());
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return std::move(button);
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}
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Common::ParamPackage GCButtonFactory::GetNextInput() {
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@ -106,10 +118,10 @@ Common::ParamPackage GCButtonFactory::GetNextInput() {
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params.Set("button", static_cast<u16>(GCAdapter::PadButton::PAD_STICK));
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if (pad.axis_value > 128) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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params.Set("threshold", "0.25");
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} else {
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params.Set("direction", "-");
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params.Set("threshold", "-0.5");
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params.Set("threshold", "-0.25");
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}
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break;
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}
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@ -232,7 +244,7 @@ Common::ParamPackage GCAnalogFactory::GetNextInput() {
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continue;
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}
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// An analog device needs two axes, so we need to store the axis for later and wait for
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// a second SDL event. The axes also must be from the same joystick.
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// a second input event. The axes also must be from the same joystick.
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const u8 axis = static_cast<u8>(pad.axis);
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if (analog_x_axis == -1) {
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analog_x_axis = axis;
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