Avoid (expensive) audio interpolation when sample rates already match

This commit is contained in:
heapo 2018-12-06 09:15:47 -08:00
parent 9390452195
commit 117b1f3ec1
2 changed files with 8 additions and 4 deletions

View file

@ -54,8 +54,9 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
double l = 0.0;
double r = 0.0;
for (std::size_t j = 0; j < h.size(); j++) {
l += Lanczos(taps, pos + j - taps + 1) * h[j][0];
r += Lanczos(taps, pos + j - taps + 1) * h[j][1];
const double lanczos_calc = Lanczos(taps, pos + j - taps + 1);
l += lanczos_calc * h[j][0];
r += lanczos_calc * h[j][1];
}
output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0)));
output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0)));