shader: Remove unused 'state' argument from 'Setup' function.

This commit is contained in:
bunnei 2016-04-01 23:33:03 -04:00
parent 885208150d
commit 110725828a
3 changed files with 4 additions and 5 deletions

View file

@ -140,7 +140,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
immediate_attribute_id = 0;
Shader::UnitState<false> shader_unit;
Shader::Setup(shader_unit);
Shader::Setup();
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
@ -300,7 +300,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
vertex_cache_ids.fill(-1);
Shader::UnitState<false> shader_unit;
Shader::Setup(shader_unit);
Shader::Setup();
for (unsigned int index = 0; index < regs.num_vertices; ++index)
{