glsl/glasm: Pass and use scaling parameters in shaders
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parent
d7178ad04e
commit
0d12e498ab
9 changed files with 51 additions and 28 deletions
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@ -448,6 +448,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
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header += fmt::format("SHARED_MEMORY {};", program.shared_memory_size);
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header += fmt::format("SHARED shared_mem[]={{program.sharedmem}};");
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}
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if (program.info.uses_rescaling_uniform) {
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header += "PARAM scaling[1]={program.local[0..0]};";
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}
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header += "TEMP ";
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for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
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header += fmt::format("R{},", index);
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@ -612,8 +612,9 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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if (!index.IsImmediate()) {
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throw NotImplementedException("Non-constant texture rescaling");
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}
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UNIMPLEMENTED();
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ctx.Add("MOV.S {}.x,-1;", inst);
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ctx.Add("AND.U RC.x,scaling[0].x,{};"
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"SNE.S {},RC.x,0;",
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1u << index.U32(), ctx.reg_alloc.Define(inst));
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}
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void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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@ -211,7 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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}
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {}.x,program.env[0].x;", inst);
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ctx.Add("MOV.F {}.x,scaling[0].y;", inst);
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}
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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@ -394,7 +394,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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}
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if (info.uses_rescaling_uniform) {
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header += "layout(location=0) uniform float down_factor;";
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header += "layout(location=0) uniform vec4 scaling;";
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}
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DefineConstantBuffers(bindings);
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DefineStorageBuffers(bindings);
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@ -446,7 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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}
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddF32("{}=down_factor;", inst);
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ctx.AddF32("{}=scaling.y;", inst);
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
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@ -616,8 +616,8 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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if (!index.IsImmediate()) {
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throw NotImplementedException("Non-constant texture rescaling");
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}
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UNIMPLEMENTED();
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ctx.AddU1("{}=true;", inst);
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const u32 image_index{index.U32()};
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ctx.AddU1("{}=(ftou(scaling.x)&{})!=0;", inst, 1u << image_index);
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}
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void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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