dmnt_cheat_vm: Make Cheat VM compliant to code style

This commit is contained in:
Zach Hilman 2019-09-21 18:13:10 -04:00
parent 0d2e645cb2
commit 0c7d9704c8
4 changed files with 859 additions and 867 deletions

View file

@ -102,7 +102,7 @@ std::vector<CheatEntry> TextCheatParser::Parse(const Core::System& system,
std::optional<u64> current_entry = std::nullopt;
for (std::size_t i = 0; i < data.size(); ++i) {
if (std::isspace(data[i])) {
if (::isspace(data[i])) {
continue;
}
@ -143,7 +143,7 @@ std::vector<CheatEntry> TextCheatParser::Parse(const Core::System& system,
'\0';
i += name.length() + 1;
} else if (std::isxdigit(data[i])) {
} else if (::isxdigit(data[i])) {
if (!current_entry || out[*current_entry].definition.num_opcodes >=
out[*current_entry].definition.opcodes.size()) {
return {};
@ -188,7 +188,7 @@ CheatEngine::~CheatEngine() {
void CheatEngine::Initialize() {
event = core_timing.RegisterEvent(
"CheatEngine::FrameCallback::" + Common::HexArrayToString(metadata.main_nso_build_id),
"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);