shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
parent
5cd3d00167
commit
0bb85f6a75
66 changed files with 308 additions and 313 deletions
|
@ -17,10 +17,12 @@ struct Noisy {
|
|||
Noisy& operator=(Noisy&& rhs) noexcept {
|
||||
state = "Move assigned";
|
||||
rhs.state = "Moved away";
|
||||
return *this;
|
||||
}
|
||||
Noisy(const Noisy&) : state{"Copied constructed"} {}
|
||||
Noisy& operator=(const Noisy&) {
|
||||
state = "Copied assigned";
|
||||
return *this;
|
||||
}
|
||||
|
||||
std::string state;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue