glsl: Implement TXQ and other misc changes

This commit is contained in:
ameerj 2021-05-29 18:08:19 -04:00
parent 5a4af6cf14
commit 0b8e65125a
5 changed files with 36 additions and 6 deletions

View file

@ -168,7 +168,7 @@ void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
}
void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {
NotImplemented();
ctx.Add("gl_FragDepth={};", value);
}
void EmitGetZFlag(EmitContext& ctx) {