Fix complination issues by making clip_distance_written static
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This commit is contained in:
JPikachu 2025-04-21 03:50:28 +01:00 committed by swurl
parent e4843fc615
commit 09663c9a10
Signed by: crueter
GPG key ID: A5A7629F109C8FD1

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@ -15,7 +15,7 @@
namespace Shader::Backend::SPIRV { namespace Shader::Backend::SPIRV {
std::bitset<8> clip_distance_written; static std::bitset<8> clip_distance_written;
using Sirit::Id; using Sirit::Id;