file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
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parent
16f983d33a
commit
07073734ed
17 changed files with 172 additions and 109 deletions
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@ -216,9 +216,9 @@ struct System::Impl {
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}
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ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
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std::size_t program_index) {
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u64 program_id, std::size_t program_index) {
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app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
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program_index);
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program_id, program_index);
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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@ -269,11 +269,10 @@ struct System::Impl {
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}
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}
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u64 title_id{0};
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if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
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}
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perf_stats = std::make_unique<PerfStats>(title_id);
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perf_stats = std::make_unique<PerfStats>(program_id);
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats->BeginSystemFrame();
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@ -459,8 +458,8 @@ void System::Shutdown() {
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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std::size_t program_index) {
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return impl->Load(*this, emu_window, filepath, program_index);
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u64 program_id, std::size_t program_index) {
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return impl->Load(*this, emu_window, filepath, program_id, program_index);
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}
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bool System::IsPoweredOn() const {
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