glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
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33 changed files with 437 additions and 505 deletions
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@ -22,13 +22,8 @@ class EmitContext;
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void EmitPhi(EmitContext& ctx, IR::Inst& inst);
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void EmitVoid(EmitContext& ctx);
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void EmitIdentity(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
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void EmitBranch(EmitContext& ctx);
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void EmitBranchConditional(EmitContext& ctx);
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void EmitLoopMerge(EmitContext& ctx);
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void EmitSelectionMerge(EmitContext& ctx);
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void EmitReturn(EmitContext& ctx);
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void EmitBranchConditionRef(EmitContext&);
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void EmitJoin(EmitContext& ctx);
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void EmitUnreachable(EmitContext& ctx);
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void EmitDemoteToHelperInvocation(EmitContext& ctx);
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void EmitBarrier(EmitContext& ctx);
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void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
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