glasm: Rework control flow introducing a syntax list

This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
This commit is contained in:
ReinUsesLisp 2021-05-14 00:40:54 -03:00 committed by ameerj
parent 8a556b49cf
commit 03f6d424ce
33 changed files with 437 additions and 505 deletions

View file

@ -22,13 +22,8 @@ class EmitContext;
void EmitPhi(EmitContext& ctx, IR::Inst& inst);
void EmitVoid(EmitContext& ctx);
void EmitIdentity(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBranch(EmitContext& ctx);
void EmitBranchConditional(EmitContext& ctx);
void EmitLoopMerge(EmitContext& ctx);
void EmitSelectionMerge(EmitContext& ctx);
void EmitReturn(EmitContext& ctx);
void EmitBranchConditionRef(EmitContext&);
void EmitJoin(EmitContext& ctx);
void EmitUnreachable(EmitContext& ctx);
void EmitDemoteToHelperInvocation(EmitContext& ctx);
void EmitBarrier(EmitContext& ctx);
void EmitWorkgroupMemoryBarrier(EmitContext& ctx);