Add random motion input to SDL
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4d4afc1502
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5 changed files with 230 additions and 5 deletions
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@ -219,14 +219,10 @@ void Client::OnPadData(Response::PadData data) {
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clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
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clients[client].motion.UpdateRotation(time_difference);
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clients[client].motion.UpdateOrientation(time_difference);
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Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
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Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
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Common::Vec3f rotation = clients[client].motion.GetRotations();
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std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation();
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{
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std::lock_guard guard(clients[client].status.update_mutex);
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clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation};
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clients[client].status.motion_status = clients[client].motion.GetMotion();
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// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
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// between a simple "tap" and a hard press that causes the touch screen to click.
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@ -250,6 +246,8 @@ void Client::OnPadData(Response::PadData data) {
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clients[client].status.touch_status = {x, y, is_active};
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if (configuring) {
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const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
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const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
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UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
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}
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}
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