Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation

This commit is contained in:
Fernando Sahmkow 2023-08-18 18:30:31 +02:00 committed by Liam
parent 1f584c14e7
commit 01858648d1
8 changed files with 261 additions and 11 deletions

View file

@ -16,8 +16,10 @@ void MOV(TranslatorVisitor& v, u64 insn, const IR::U32& src, bool is_mov32i = fa
BitField<12, 4, u64> mov32i_mask;
} const mov{insn};
if ((is_mov32i ? mov.mov32i_mask : mov.mask) != 0xf) {
throw NotImplementedException("Non-full move mask");
u64 mask = is_mov32i ? mov.mov32i_mask : mov.mask;
if (mask != 0xf && mask != 0x1) {
LOG_WARNING(Shader, "(STUBBED) Masked Mov");
return;
}
v.X(mov.dest_reg, src);
}