core/hid: Only signal when needed

This commit is contained in:
german77 2021-10-19 00:12:24 -05:00 committed by Narr the Reg
parent 88cb39be9f
commit 00f654cd22
11 changed files with 242 additions and 155 deletions

View file

@ -94,7 +94,6 @@ void EmulatedController::ReloadFromSettings() {
void EmulatedController::ReloadInput() {
//LOG_ERROR(Service_HID, "reload config {}", NpadIdTypeToIndex(npad_id_type));
// If you load any device here add the equivalent to the UnloadInput() function
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto left_side = button_params[Settings::NativeButton::ZL];
const auto right_side = button_params[Settings::NativeButton::ZR];
@ -337,120 +336,130 @@ void EmulatedController::SetButton(Input::CallbackStatus callback, std::size_t i
if (index >= controller.button_values.size()) {
return;
}
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = controller.button_values[index];
current_status.toggle = new_status.toggle;
{
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = controller.button_values[index];
current_status.toggle = new_status.toggle;
// Update button status with current
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
}
// Unlock button ready for next press
if (!new_status.value && current_status.locked) {
// Update button status with current
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
}
// Unlock button ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
}
if (!value_changed) {
return;
}
if (is_configuring) {
controller.npad_button_state.raw = NpadButton::None;
controller.debug_pad_button_state.raw = 0;
TriggerOnChange(ControllerTriggerType::Button, false);
return;
}
switch (index) {
case Settings::NativeButton::A:
controller.npad_button_state.a.Assign(current_status.value);
controller.debug_pad_button_state.a.Assign(current_status.value);
break;
case Settings::NativeButton::B:
controller.npad_button_state.b.Assign(current_status.value);
controller.debug_pad_button_state.b.Assign(current_status.value);
break;
case Settings::NativeButton::X:
controller.npad_button_state.x.Assign(current_status.value);
controller.debug_pad_button_state.x.Assign(current_status.value);
break;
case Settings::NativeButton::Y:
controller.npad_button_state.y.Assign(current_status.value);
controller.debug_pad_button_state.y.Assign(current_status.value);
break;
case Settings::NativeButton::LStick:
controller.npad_button_state.stick_l.Assign(current_status.value);
break;
case Settings::NativeButton::RStick:
controller.npad_button_state.stick_r.Assign(current_status.value);
break;
case Settings::NativeButton::L:
controller.npad_button_state.l.Assign(current_status.value);
controller.debug_pad_button_state.l.Assign(current_status.value);
break;
case Settings::NativeButton::R:
controller.npad_button_state.r.Assign(current_status.value);
controller.debug_pad_button_state.r.Assign(current_status.value);
break;
case Settings::NativeButton::ZL:
controller.npad_button_state.zl.Assign(current_status.value);
controller.debug_pad_button_state.zl.Assign(current_status.value);
break;
case Settings::NativeButton::ZR:
controller.npad_button_state.zr.Assign(current_status.value);
controller.debug_pad_button_state.zr.Assign(current_status.value);
break;
case Settings::NativeButton::Plus:
controller.npad_button_state.plus.Assign(current_status.value);
controller.debug_pad_button_state.plus.Assign(current_status.value);
break;
case Settings::NativeButton::Minus:
controller.npad_button_state.minus.Assign(current_status.value);
controller.debug_pad_button_state.minus.Assign(current_status.value);
break;
case Settings::NativeButton::DLeft:
controller.npad_button_state.left.Assign(current_status.value);
controller.debug_pad_button_state.d_left.Assign(current_status.value);
break;
case Settings::NativeButton::DUp:
controller.npad_button_state.up.Assign(current_status.value);
controller.debug_pad_button_state.d_up.Assign(current_status.value);
break;
case Settings::NativeButton::DRight:
controller.npad_button_state.right.Assign(current_status.value);
controller.debug_pad_button_state.d_right.Assign(current_status.value);
break;
case Settings::NativeButton::DDown:
controller.npad_button_state.down.Assign(current_status.value);
controller.debug_pad_button_state.d_down.Assign(current_status.value);
break;
case Settings::NativeButton::SL:
controller.npad_button_state.left_sl.Assign(current_status.value);
controller.npad_button_state.right_sl.Assign(current_status.value);
break;
case Settings::NativeButton::SR:
controller.npad_button_state.left_sr.Assign(current_status.value);
controller.npad_button_state.right_sr.Assign(current_status.value);
break;
case Settings::NativeButton::Home:
case Settings::NativeButton::Screenshot:
break;
}
}
if (!value_changed) {
return;
if (!is_connected) {
if (npad_id_type == NpadIdType::Player1 && npad_type != NpadType::Handheld) {
Connect();
}
if (npad_id_type == NpadIdType::Handheld && npad_type == NpadType::Handheld) {
Connect();
}
}
if (is_configuring) {
controller.npad_button_state.raw = NpadButton::None;
controller.debug_pad_button_state.raw = 0;
TriggerOnChange(ControllerTriggerType::Button);
return;
}
switch (index) {
case Settings::NativeButton::A:
controller.npad_button_state.a.Assign(current_status.value);
controller.debug_pad_button_state.a.Assign(current_status.value);
break;
case Settings::NativeButton::B:
controller.npad_button_state.b.Assign(current_status.value);
controller.debug_pad_button_state.b.Assign(current_status.value);
break;
case Settings::NativeButton::X:
controller.npad_button_state.x.Assign(current_status.value);
controller.debug_pad_button_state.x.Assign(current_status.value);
break;
case Settings::NativeButton::Y:
controller.npad_button_state.y.Assign(current_status.value);
controller.debug_pad_button_state.y.Assign(current_status.value);
break;
case Settings::NativeButton::LStick:
controller.npad_button_state.stick_l.Assign(current_status.value);
break;
case Settings::NativeButton::RStick:
controller.npad_button_state.stick_r.Assign(current_status.value);
break;
case Settings::NativeButton::L:
controller.npad_button_state.l.Assign(current_status.value);
controller.debug_pad_button_state.l.Assign(current_status.value);
break;
case Settings::NativeButton::R:
controller.npad_button_state.r.Assign(current_status.value);
controller.debug_pad_button_state.r.Assign(current_status.value);
break;
case Settings::NativeButton::ZL:
controller.npad_button_state.zl.Assign(current_status.value);
controller.debug_pad_button_state.zl.Assign(current_status.value);
break;
case Settings::NativeButton::ZR:
controller.npad_button_state.zr.Assign(current_status.value);
controller.debug_pad_button_state.zr.Assign(current_status.value);
break;
case Settings::NativeButton::Plus:
controller.npad_button_state.plus.Assign(current_status.value);
controller.debug_pad_button_state.plus.Assign(current_status.value);
break;
case Settings::NativeButton::Minus:
controller.npad_button_state.minus.Assign(current_status.value);
controller.debug_pad_button_state.minus.Assign(current_status.value);
break;
case Settings::NativeButton::DLeft:
controller.npad_button_state.left.Assign(current_status.value);
controller.debug_pad_button_state.d_left.Assign(current_status.value);
break;
case Settings::NativeButton::DUp:
controller.npad_button_state.up.Assign(current_status.value);
controller.debug_pad_button_state.d_up.Assign(current_status.value);
break;
case Settings::NativeButton::DRight:
controller.npad_button_state.right.Assign(current_status.value);
controller.debug_pad_button_state.d_right.Assign(current_status.value);
break;
case Settings::NativeButton::DDown:
controller.npad_button_state.down.Assign(current_status.value);
controller.debug_pad_button_state.d_down.Assign(current_status.value);
break;
case Settings::NativeButton::SL:
controller.npad_button_state.left_sl.Assign(current_status.value);
controller.npad_button_state.right_sl.Assign(current_status.value);
break;
case Settings::NativeButton::SR:
controller.npad_button_state.left_sr.Assign(current_status.value);
controller.npad_button_state.right_sr.Assign(current_status.value);
break;
case Settings::NativeButton::Home:
case Settings::NativeButton::Screenshot:
break;
}
TriggerOnChange(ControllerTriggerType::Button);
TriggerOnChange(ControllerTriggerType::Button, true);
}
void EmulatedController::SetStick(Input::CallbackStatus callback, std::size_t index) {
@ -463,7 +472,7 @@ void EmulatedController::SetStick(Input::CallbackStatus callback, std::size_t in
if (is_configuring) {
controller.analog_stick_state.left = {};
controller.analog_stick_state.right = {};
TriggerOnChange(ControllerTriggerType::Stick);
TriggerOnChange(ControllerTriggerType::Stick, false);
return;
}
@ -489,7 +498,7 @@ void EmulatedController::SetStick(Input::CallbackStatus callback, std::size_t in
break;
}
TriggerOnChange(ControllerTriggerType::Stick);
TriggerOnChange(ControllerTriggerType::Stick, true);
}
void EmulatedController::SetTrigger(Input::CallbackStatus callback, std::size_t index) {
@ -502,7 +511,7 @@ void EmulatedController::SetTrigger(Input::CallbackStatus callback, std::size_t
if (is_configuring) {
controller.gc_trigger_state.left = 0;
controller.gc_trigger_state.right = 0;
TriggerOnChange(ControllerTriggerType::Trigger);
TriggerOnChange(ControllerTriggerType::Trigger, false);
return;
}
@ -520,7 +529,7 @@ void EmulatedController::SetTrigger(Input::CallbackStatus callback, std::size_t
break;
}
TriggerOnChange(ControllerTriggerType::Trigger);
TriggerOnChange(ControllerTriggerType::Trigger, true);
}
void EmulatedController::SetMotion(Input::CallbackStatus callback, std::size_t index) {
@ -546,7 +555,7 @@ void EmulatedController::SetMotion(Input::CallbackStatus callback, std::size_t i
emulated.UpdateOrientation(raw_status.delta_timestamp);
if (is_configuring) {
TriggerOnChange(ControllerTriggerType::Motion);
TriggerOnChange(ControllerTriggerType::Motion, false);
return;
}
@ -557,7 +566,7 @@ void EmulatedController::SetMotion(Input::CallbackStatus callback, std::size_t i
motion.orientation = emulated.GetOrientation();
motion.is_at_rest = emulated.IsMoving(motion_sensitivity);
TriggerOnChange(ControllerTriggerType::Motion);
TriggerOnChange(ControllerTriggerType::Motion, true);
}
void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t index) {
@ -568,7 +577,7 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
controller.battery_values[index] = TransformToBattery(callback);
if (is_configuring) {
TriggerOnChange(ControllerTriggerType::Battery);
TriggerOnChange(ControllerTriggerType::Battery, false);
return;
}
@ -593,6 +602,7 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
case Input::BatteryLevel::Empty:
battery_level = 0;
break;
case Input::BatteryLevel::None:
case Input::BatteryLevel::Full:
default:
is_powered = true;
@ -623,7 +633,7 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
};
break;
}
TriggerOnChange(ControllerTriggerType::Battery);
TriggerOnChange(ControllerTriggerType::Battery, true);
}
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
@ -677,7 +687,7 @@ void EmulatedController::Connect() {
std::lock_guard lock{mutex};
if (is_configuring) {
temporary_is_connected = true;
TriggerOnChange(ControllerTriggerType::Connected);
TriggerOnChange(ControllerTriggerType::Connected,false);
return;
}
@ -687,7 +697,7 @@ void EmulatedController::Connect() {
is_connected = true;
}
LOG_ERROR(Service_HID, "Connected controller {}", NpadIdTypeToIndex(npad_id_type));
TriggerOnChange(ControllerTriggerType::Connected);
TriggerOnChange(ControllerTriggerType::Connected,true);
}
void EmulatedController::Disconnect() {
@ -697,7 +707,7 @@ void EmulatedController::Disconnect() {
temporary_is_connected = false;
LOG_ERROR(Service_HID, "Disconnected temporal controller {}",
NpadIdTypeToIndex(npad_id_type));
TriggerOnChange(ControllerTriggerType::Disconnected);
TriggerOnChange(ControllerTriggerType::Disconnected,false);
return;
}
@ -707,7 +717,7 @@ void EmulatedController::Disconnect() {
is_connected = false;
}
LOG_ERROR(Service_HID, "Disconnected controller {}", NpadIdTypeToIndex(npad_id_type));
TriggerOnChange(ControllerTriggerType::Disconnected);
TriggerOnChange(ControllerTriggerType::Disconnected,true);
}
bool EmulatedController::IsConnected(bool temporary) const {
@ -741,7 +751,7 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
return;
}
temporary_npad_type = npad_type_;
TriggerOnChange(ControllerTriggerType::Type);
TriggerOnChange(ControllerTriggerType::Type,false);
return;
}
@ -754,7 +764,7 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
}
npad_type = npad_type_;
}
TriggerOnChange(ControllerTriggerType::Type);
TriggerOnChange(ControllerTriggerType::Type,true);
}
LedPattern EmulatedController::GetLedPattern() const {
@ -844,9 +854,12 @@ BatteryLevelState EmulatedController::GetBattery() const {
return controller.battery_state;
}
void EmulatedController::TriggerOnChange(ControllerTriggerType type) {
void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_service_update) {
for (const std::pair<int, ControllerUpdateCallback> poller_pair : callback_list) {
const ControllerUpdateCallback& poller = poller_pair.second;
if (!is_service_update && poller.is_service) {
continue;
}
if (poller.on_change) {
poller.on_change(type);
}