diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 90e7618cee..0fcf7a9d7b 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -1,6 +1,6 @@
 add_library(input_common STATIC
-    keyboard.cpp
-    keyboard.h
+    drivers/keyboard.cpp
+    drivers/keyboard.h
     helpers/stick_from_buttons.cpp
     helpers/stick_from_buttons.h
     helpers/touch_from_buttons.cpp
diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp
new file mode 100644
index 0000000000..b00a4b8d95
--- /dev/null
+++ b/src/input_common/drivers/keyboard.cpp
@@ -0,0 +1,35 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/param_package.h"
+#include "input_common/drivers/keyboard.h"
+
+namespace InputCommon {
+
+Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
+    PreSetController(identifier);
+}
+
+void Keyboard::PressKey(int key_code) {
+    SetButton(identifier, key_code, true);
+}
+
+void Keyboard::ReleaseKey(int key_code) {
+    SetButton(identifier, key_code, false);
+}
+
+void Keyboard::ReleaseAllKeys() {
+    ResetButtonState();
+}
+
+std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
+    std::vector<Common::ParamPackage> devices;
+    devices.emplace_back(Common::ParamPackage{
+        {"engine", "keyboard"},
+        {"display", "Keyboard Only"},
+    });
+    return devices;
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/keyboard.h b/src/input_common/drivers/keyboard.h
similarity index 52%
rename from src/input_common/keyboard.h
rename to src/input_common/drivers/keyboard.h
index 8619504729..a3e0d8a617 100644
--- a/src/input_common/keyboard.h
+++ b/src/input_common/drivers/keyboard.h
@@ -1,30 +1,20 @@
-// Copyright 2017 Citra Emulator Project
+// Copyright 2021 yuzu Emulator Project
 // Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// Refer to the license.txt file included
 
 #pragma once
 
-#include <memory>
-#include "core/frontend/input.h"
+#include "input_common/input_engine.h"
 
 namespace InputCommon {
 
-class KeyButtonList;
-
 /**
  * A button device factory representing a keyboard. It receives keyboard events and forward them
  * to all button devices it created.
  */
-class Keyboard final : public Input::Factory<Input::ButtonDevice> {
+class Keyboard final : public InputCommon::InputEngine {
 public:
-    Keyboard();
-
-    /**
-     * Creates a button device from a keyboard key
-     * @param params contains parameters for creating the device:
-     *     - "code": the code of the key to bind with the button
-     */
-    std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
+    explicit Keyboard(const std::string& input_engine_);
 
     /**
      * Sets the status of all buttons bound with the key to pressed
@@ -40,8 +30,15 @@ public:
 
     void ReleaseAllKeys();
 
+    /// Used for automapping features
+    std::vector<Common::ParamPackage> GetInputDevices() const override;
+
 private:
-    std::shared_ptr<KeyButtonList> key_button_list;
+    const PadIdentifier identifier = {
+        .guid = Common::UUID{""},
+        .port = 0,
+        .pad = 0,
+    };
 };
 
 } // namespace InputCommon
diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp
deleted file mode 100644
index 8261e76fd7..0000000000
--- a/src/input_common/keyboard.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <atomic>
-#include <list>
-#include <mutex>
-#include <utility>
-#include "input_common/keyboard.h"
-
-namespace InputCommon {
-
-class KeyButton final : public Input::ButtonDevice {
-public:
-    explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_)
-        : key_button_list(std::move(key_button_list_)), toggle(toggle_) {}
-
-    ~KeyButton() override;
-
-    bool GetStatus() const override {
-        if (toggle) {
-            return toggled_status.load(std::memory_order_relaxed);
-        }
-        return status.load();
-    }
-
-    void ToggleButton() {
-        if (lock) {
-            return;
-        }
-        lock = true;
-        const bool old_toggle_status = toggled_status.load();
-        toggled_status.store(!old_toggle_status);
-    }
-
-    void UnlockButton() {
-        lock = false;
-    }
-
-    friend class KeyButtonList;
-
-private:
-    std::shared_ptr<KeyButtonList> key_button_list;
-    std::atomic<bool> status{false};
-    std::atomic<bool> toggled_status{false};
-    bool lock{false};
-    const bool toggle;
-};
-
-struct KeyButtonPair {
-    int key_code;
-    KeyButton* key_button;
-};
-
-class KeyButtonList {
-public:
-    void AddKeyButton(int key_code, KeyButton* key_button) {
-        std::lock_guard guard{mutex};
-        list.push_back(KeyButtonPair{key_code, key_button});
-    }
-
-    void RemoveKeyButton(const KeyButton* key_button) {
-        std::lock_guard guard{mutex};
-        list.remove_if(
-            [key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
-    }
-
-    void ChangeKeyStatus(int key_code, bool pressed) {
-        std::lock_guard guard{mutex};
-        for (const KeyButtonPair& pair : list) {
-            if (pair.key_code == key_code) {
-                pair.key_button->status.store(pressed);
-                if (pressed) {
-                    pair.key_button->ToggleButton();
-                } else {
-                    pair.key_button->UnlockButton();
-                }
-                pair.key_button->TriggerOnChange();
-            }
-        }
-    }
-
-    void ChangeAllKeyStatus(bool pressed) {
-        std::lock_guard guard{mutex};
-        for (const KeyButtonPair& pair : list) {
-            pair.key_button->status.store(pressed);
-        }
-    }
-
-private:
-    std::mutex mutex;
-    std::list<KeyButtonPair> list;
-};
-
-Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
-
-KeyButton::~KeyButton() {
-    key_button_list->RemoveKeyButton(this);
-}
-
-std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
-    const int key_code = params.Get("code", 0);
-    const bool toggle = params.Get("toggle", false);
-    std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle);
-    key_button_list->AddKeyButton(key_code, button.get());
-    return button;
-}
-
-void Keyboard::PressKey(int key_code) {
-    key_button_list->ChangeKeyStatus(key_code, true);
-}
-
-void Keyboard::ReleaseKey(int key_code) {
-    key_button_list->ChangeKeyStatus(key_code, false);
-}
-
-void Keyboard::ReleaseAllKeys() {
-    key_button_list->ChangeAllKeyStatus(false);
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 7a5c29b400..da501b6ccb 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -6,17 +6,7 @@
 #include <thread>
 #include "common/param_package.h"
 #include "common/settings.h"
-#include "input_common/gcadapter/gc_adapter.h"
-#include "input_common/gcadapter/gc_poller.h"
-#include "input_common/keyboard.h"
 #include "input_common/main.h"
-#include "input_common/motion_from_button.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/mouse/mouse_poller.h"
-#include "input_common/tas/tas_input.h"
-#include "input_common/tas/tas_poller.h"
-#include "input_common/udp/client.h"
-#include "input_common/udp/udp.h"
 #ifdef HAVE_SDL2
 #include "input_common/sdl/sdl.h"
 #endif
@@ -25,82 +15,9 @@ namespace InputCommon {
 
 struct InputSubsystem::Impl {
     void Initialize() {
-        gcadapter = std::make_shared<GCAdapter::Adapter>();
-        gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
-        Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
-        gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
-        Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
-        gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
-        Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
-
-        keyboard = std::make_shared<Keyboard>();
-        Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
-        Input::RegisterFactory<Input::MotionDevice>("keyboard",
-                                                    std::make_shared<MotionFromButton>());
-
-#ifdef HAVE_SDL2
-        sdl = SDL::Init();
-#endif
-
-        udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
-        udpmotion = std::make_shared<UDPMotionFactory>(udp);
-        Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
-        udptouch = std::make_shared<UDPTouchFactory>(udp);
-        Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
-
-        mouse = std::make_shared<MouseInput::Mouse>();
-        mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
-        Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
-        mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
-        Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
-        mousemotion = std::make_shared<MouseMotionFactory>(mouse);
-        Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
-        mousetouch = std::make_shared<MouseTouchFactory>(mouse);
-        Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
-
-        tas = std::make_shared<TasInput::Tas>();
-        tasbuttons = std::make_shared<TasButtonFactory>(tas);
-        Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
-        tasanalog = std::make_shared<TasAnalogFactory>(tas);
-        Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
     }
 
     void Shutdown() {
-        Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
-        Input::UnregisterFactory<Input::MotionDevice>("keyboard");
-        keyboard.reset();
-#ifdef HAVE_SDL2
-        sdl.reset();
-#endif
-        Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
-        Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
-        Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
-
-        gcbuttons.reset();
-        gcanalog.reset();
-        gcvibration.reset();
-
-        Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
-        Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
-
-        udpmotion.reset();
-        udptouch.reset();
-
-        Input::UnregisterFactory<Input::ButtonDevice>("mouse");
-        Input::UnregisterFactory<Input::AnalogDevice>("mouse");
-        Input::UnregisterFactory<Input::MotionDevice>("mouse");
-        Input::UnregisterFactory<Input::TouchDevice>("mouse");
-
-        mousebuttons.reset();
-        mouseanalog.reset();
-        mousemotion.reset();
-        mousetouch.reset();
-
-        Input::UnregisterFactory<Input::ButtonDevice>("tas");
-        Input::UnregisterFactory<Input::AnalogDevice>("tas");
-
-        tasbuttons.reset();
-        tasanalog.reset();
     }
 
     [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@@ -108,19 +25,7 @@ struct InputSubsystem::Impl {
             Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
             Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
         };
-        if (Settings::values.tas_enable) {
-            devices.emplace_back(
-                Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
-        }
-#ifdef HAVE_SDL2
-        auto sdl_devices = sdl->GetInputDevices();
-        devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
-#endif
-        auto udp_devices = udp->GetInputDevices();
-        devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
-        auto gcpad_devices = gcadapter->GetInputDevices();
-        devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
-        return devices;
+        return {};
     }
 
     [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
@@ -128,17 +33,6 @@ struct InputSubsystem::Impl {
         if (!params.Has("class") || params.Get("class", "") == "any") {
             return {};
         }
-        if (params.Get("class", "") == "gcpad") {
-            return gcadapter->GetAnalogMappingForDevice(params);
-        }
-        if (params.Get("class", "") == "tas") {
-            return tas->GetAnalogMappingForDevice(params);
-        }
-#ifdef HAVE_SDL2
-        if (params.Get("class", "") == "sdl") {
-            return sdl->GetAnalogMappingForDevice(params);
-        }
-#endif
         return {};
     }
 
@@ -147,17 +41,6 @@ struct InputSubsystem::Impl {
         if (!params.Has("class") || params.Get("class", "") == "any") {
             return {};
         }
-        if (params.Get("class", "") == "gcpad") {
-            return gcadapter->GetButtonMappingForDevice(params);
-        }
-        if (params.Get("class", "") == "tas") {
-            return tas->GetButtonMappingForDevice(params);
-        }
-#ifdef HAVE_SDL2
-        if (params.Get("class", "") == "sdl") {
-            return sdl->GetButtonMappingForDevice(params);
-        }
-#endif
         return {};
     }
 
@@ -166,37 +49,9 @@ struct InputSubsystem::Impl {
         if (!params.Has("class") || params.Get("class", "") == "any") {
             return {};
         }
-        if (params.Get("class", "") == "cemuhookudp") {
-            // TODO return the correct motion device
-            return {};
-        }
-#ifdef HAVE_SDL2
-        if (params.Get("class", "") == "sdl") {
-            return sdl->GetMotionMappingForDevice(params);
-        }
-#endif
         return {};
     }
 
-    std::shared_ptr<Keyboard> keyboard;
-#ifdef HAVE_SDL2
-    std::unique_ptr<SDL::State> sdl;
-#endif
-    std::shared_ptr<GCButtonFactory> gcbuttons;
-    std::shared_ptr<GCAnalogFactory> gcanalog;
-    std::shared_ptr<GCVibrationFactory> gcvibration;
-    std::shared_ptr<UDPMotionFactory> udpmotion;
-    std::shared_ptr<UDPTouchFactory> udptouch;
-    std::shared_ptr<MouseButtonFactory> mousebuttons;
-    std::shared_ptr<MouseAnalogFactory> mouseanalog;
-    std::shared_ptr<MouseMotionFactory> mousemotion;
-    std::shared_ptr<MouseTouchFactory> mousetouch;
-    std::shared_ptr<TasButtonFactory> tasbuttons;
-    std::shared_ptr<TasAnalogFactory> tasanalog;
-    std::shared_ptr<CemuhookUDP::Client> udp;
-    std::shared_ptr<GCAdapter::Adapter> gcadapter;
-    std::shared_ptr<MouseInput::Mouse> mouse;
-    std::shared_ptr<TasInput::Tas> tas;
 };
 
 InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -211,30 +66,6 @@ void InputSubsystem::Shutdown() {
     impl->Shutdown();
 }
 
-Keyboard* InputSubsystem::GetKeyboard() {
-    return impl->keyboard.get();
-}
-
-const Keyboard* InputSubsystem::GetKeyboard() const {
-    return impl->keyboard.get();
-}
-
-MouseInput::Mouse* InputSubsystem::GetMouse() {
-    return impl->mouse.get();
-}
-
-const MouseInput::Mouse* InputSubsystem::GetMouse() const {
-    return impl->mouse.get();
-}
-
-TasInput::Tas* InputSubsystem::GetTas() {
-    return impl->tas.get();
-}
-
-const TasInput::Tas* InputSubsystem::GetTas() const {
-    return impl->tas.get();
-}
-
 std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
     return impl->GetInputDevices();
 }
@@ -251,100 +82,12 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka
     return impl->GetMotionMappingForDevice(device);
 }
 
-GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
-    return impl->gcanalog.get();
-}
-
-const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
-    return impl->gcanalog.get();
-}
-
-GCButtonFactory* InputSubsystem::GetGCButtons() {
-    return impl->gcbuttons.get();
-}
-
-const GCButtonFactory* InputSubsystem::GetGCButtons() const {
-    return impl->gcbuttons.get();
-}
-
-UDPMotionFactory* InputSubsystem::GetUDPMotions() {
-    return impl->udpmotion.get();
-}
-
-const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
-    return impl->udpmotion.get();
-}
-
-UDPTouchFactory* InputSubsystem::GetUDPTouch() {
-    return impl->udptouch.get();
-}
-
-const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
-    return impl->udptouch.get();
-}
-
-MouseButtonFactory* InputSubsystem::GetMouseButtons() {
-    return impl->mousebuttons.get();
-}
-
-const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
-    return impl->mousebuttons.get();
-}
-
-MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
-    return impl->mouseanalog.get();
-}
-
-const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
-    return impl->mouseanalog.get();
-}
-
-MouseMotionFactory* InputSubsystem::GetMouseMotions() {
-    return impl->mousemotion.get();
-}
-
-const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
-    return impl->mousemotion.get();
-}
-
-MouseTouchFactory* InputSubsystem::GetMouseTouch() {
-    return impl->mousetouch.get();
-}
-
-const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
-    return impl->mousetouch.get();
-}
-
-TasButtonFactory* InputSubsystem::GetTasButtons() {
-    return impl->tasbuttons.get();
-}
-
-const TasButtonFactory* InputSubsystem::GetTasButtons() const {
-    return impl->tasbuttons.get();
-}
-
-TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
-    return impl->tasanalog.get();
-}
-
-const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
-    return impl->tasanalog.get();
-}
-
 void InputSubsystem::ReloadInputDevices() {
-    if (!impl->udp) {
-        return;
-    }
-    impl->udp->ReloadSockets();
 }
 
-std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
-    [[maybe_unused]] Polling::DeviceType type) const {
-#ifdef HAVE_SDL2
-    return impl->sdl->GetPollers(type);
-#else
+std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
+    [maybe_unused]] Polling::DeviceType type) const {
     return {};
-#endif
 }
 
 std::string GenerateKeyboardParam(int key_code) {
diff --git a/src/input_common/main.h b/src/input_common/main.h
index eb247e1641..b504ebe54a 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -63,18 +63,6 @@ public:
 };
 } // namespace Polling
 
-class GCAnalogFactory;
-class GCButtonFactory;
-class UDPMotionFactory;
-class UDPTouchFactory;
-class MouseButtonFactory;
-class MouseAnalogFactory;
-class MouseMotionFactory;
-class MouseTouchFactory;
-class TasButtonFactory;
-class TasAnalogFactory;
-class Keyboard;
-
 /**
  * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
  * mapping for the device. This is currently only implemented for the SDL backend devices.
@@ -100,23 +88,6 @@ public:
     /// Unregisters all built-in input device factories and shuts them down.
     void Shutdown();
 
-    /// Retrieves the underlying keyboard device.
-    [[nodiscard]] Keyboard* GetKeyboard();
-
-    /// Retrieves the underlying keyboard device.
-    [[nodiscard]] const Keyboard* GetKeyboard() const;
-
-    /// Retrieves the underlying mouse device.
-    [[nodiscard]] MouseInput::Mouse* GetMouse();
-
-    /// Retrieves the underlying mouse device.
-    [[nodiscard]] const MouseInput::Mouse* GetMouse() const;
-
-    /// Retrieves the underlying tas device.
-    [[nodiscard]] TasInput::Tas* GetTas();
-
-    /// Retrieves the underlying tas device.
-    [[nodiscard]] const TasInput::Tas* GetTas() const;
     /**
      * Returns all available input devices that this Factory can create a new device with.
      * Each returned ParamPackage should have a `display` field used for display, a class field for
@@ -134,66 +105,6 @@ public:
     /// Retrieves the motion mappings for the given device.
     [[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
 
-    /// Retrieves the underlying GameCube analog handler.
-    [[nodiscard]] GCAnalogFactory* GetGCAnalogs();
-
-    /// Retrieves the underlying GameCube analog handler.
-    [[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const;
-
-    /// Retrieves the underlying GameCube button handler.
-    [[nodiscard]] GCButtonFactory* GetGCButtons();
-
-    /// Retrieves the underlying GameCube button handler.
-    [[nodiscard]] const GCButtonFactory* GetGCButtons() const;
-
-    /// Retrieves the underlying udp motion handler.
-    [[nodiscard]] UDPMotionFactory* GetUDPMotions();
-
-    /// Retrieves the underlying udp motion handler.
-    [[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
-
-    /// Retrieves the underlying udp touch handler.
-    [[nodiscard]] UDPTouchFactory* GetUDPTouch();
-
-    /// Retrieves the underlying udp touch handler.
-    [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
-
-    /// Retrieves the underlying mouse button handler.
-    [[nodiscard]] MouseButtonFactory* GetMouseButtons();
-
-    /// Retrieves the underlying mouse button handler.
-    [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
-
-    /// Retrieves the underlying mouse analog handler.
-    [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
-
-    /// Retrieves the underlying mouse analog handler.
-    [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
-
-    /// Retrieves the underlying mouse motion handler.
-    [[nodiscard]] MouseMotionFactory* GetMouseMotions();
-
-    /// Retrieves the underlying mouse motion handler.
-    [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
-
-    /// Retrieves the underlying mouse touch handler.
-    [[nodiscard]] MouseTouchFactory* GetMouseTouch();
-
-    /// Retrieves the underlying mouse touch handler.
-    [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
-
-    /// Retrieves the underlying tas button handler.
-    [[nodiscard]] TasButtonFactory* GetTasButtons();
-
-    /// Retrieves the underlying tas button handler.
-    [[nodiscard]] const TasButtonFactory* GetTasButtons() const;
-
-    /// Retrieves the underlying tas analogs handler.
-    [[nodiscard]] TasAnalogFactory* GetTasAnalogs();
-
-    /// Retrieves the underlying tas analogs handler.
-    [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
-
     /// Reloads the input devices
     void ReloadInputDevices();
 
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index fd0a130a3a..8a0ea90f9d 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -34,8 +34,6 @@
 #include "core/frontend/framebuffer_layout.h"
 #include "input_common/keyboard.h"
 #include "input_common/main.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/tas/tas_input.h"
 #include "video_core/renderer_base.h"
 #include "video_core/video_core.h"
 #include "yuzu/bootmanager.h"
@@ -394,34 +392,34 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
 
 void GRenderWindow::keyPressEvent(QKeyEvent* event) {
     if (!event->isAutoRepeat()) {
-        input_subsystem->GetKeyboard()->PressKey(event->key());
+       // input_subsystem->GetKeyboard()->PressKey(event->key());
     }
 }
 
 void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
     if (!event->isAutoRepeat()) {
-        input_subsystem->GetKeyboard()->ReleaseKey(event->key());
+       // input_subsystem->GetKeyboard()->ReleaseKey(event->key());
     }
 }
 
-MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
-    switch (button) {
-    case Qt::LeftButton:
-        return MouseInput::MouseButton::Left;
-    case Qt::RightButton:
-        return MouseInput::MouseButton::Right;
-    case Qt::MiddleButton:
-        return MouseInput::MouseButton::Wheel;
-    case Qt::BackButton:
-        return MouseInput::MouseButton::Backward;
-    case Qt::ForwardButton:
-        return MouseInput::MouseButton::Forward;
-    case Qt::TaskButton:
-        return MouseInput::MouseButton::Task;
-    default:
-        return MouseInput::MouseButton::Extra;
-    }
-}
+//MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
+//    switch (button) {
+//    case Qt::LeftButton:
+//        return MouseInput::MouseButton::Left;
+//    case Qt::RightButton:
+//        return MouseInput::MouseButton::Right;
+//    case Qt::MiddleButton:
+//        return MouseInput::MouseButton::Wheel;
+//    case Qt::BackButton:
+//        return MouseInput::MouseButton::Backward;
+//    case Qt::ForwardButton:
+//        return MouseInput::MouseButton::Forward;
+//    case Qt::TaskButton:
+//        return MouseInput::MouseButton::Task;
+//    default:
+//        return MouseInput::MouseButton::Extra;
+//    }
+//}
 
 void GRenderWindow::mousePressEvent(QMouseEvent* event) {
     // Touch input is handled in TouchBeginEvent
@@ -432,8 +430,8 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
     // coordinates and map them to the current render area
     const auto pos = mapFromGlobal(QCursor::pos());
     const auto [x, y] = ScaleTouch(pos);
-    const auto button = QtButtonToMouseButton(event->button());
-    input_subsystem->GetMouse()->PressButton(x, y, button);
+    //const auto button = QtButtonToMouseButton(event->button());
+    //input_subsystem->GetMouse()->PressButton(x, y, button);
 
     if (event->button() == Qt::LeftButton) {
         this->TouchPressed(x, y, 0);
@@ -453,7 +451,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
     const auto [x, y] = ScaleTouch(pos);
     const int center_x = width() / 2;
     const int center_y = height() / 2;
-    input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
+    //input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
     this->TouchMoved(x, y, 0);
 
     if (Settings::values.mouse_panning) {
@@ -469,8 +467,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
         return;
     }
 
-    const auto button = QtButtonToMouseButton(event->button());
-    input_subsystem->GetMouse()->ReleaseButton(button);
+    //const auto button = QtButtonToMouseButton(event->button());
+    //input_subsystem->GetMouse()->ReleaseButton(button);
 
     if (event->button() == Qt::LeftButton) {
         this->TouchReleased(0);
@@ -558,8 +556,8 @@ bool GRenderWindow::event(QEvent* event) {
 
 void GRenderWindow::focusOutEvent(QFocusEvent* event) {
     QWidget::focusOutEvent(event);
-    input_subsystem->GetKeyboard()->ReleaseAllKeys();
-    input_subsystem->GetMouse()->ReleaseAllButtons();
+    //input_subsystem->GetKeyboard()->ReleaseAllKeys();
+    //input_subsystem->GetMouse()->ReleaseAllButtons();
     this->TouchReleased(0);
 }
 
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 061e3605f3..f0784046bd 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -165,7 +165,7 @@ public:
     void keyReleaseEvent(QKeyEvent* event) override;
 
     /// Converts a Qt mouse button into MouseInput mouse button
-    static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
+    // static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
 
     void mousePressEvent(QMouseEvent* event) override;
     void mouseMoveEvent(QMouseEvent* event) override;
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 3aab5d5f8f..09f0b219bf 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -16,10 +16,7 @@
 #include "core/hle/service/hid/controllers/npad.h"
 #include "core/hle/service/hid/hid.h"
 #include "core/hle/service/sm/sm.h"
-#include "input_common/gcadapter/gc_poller.h"
 #include "input_common/main.h"
-#include "input_common/mouse/mouse_poller.h"
-#include "input_common/udp/udp.h"
 #include "ui_configure_input_player.h"
 #include "yuzu/bootmanager.h"
 #include "yuzu/configuration/config.h"
@@ -564,55 +561,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
 
     connect(poll_timer.get(), &QTimer::timeout, [this] {
         Common::ParamPackage params;
-        if (input_subsystem->GetGCButtons()->IsPolling()) {
-            params = input_subsystem->GetGCButtons()->GetNextInput();
-            if (params.Has("engine") && IsInputAcceptable(params)) {
-                SetPollingResult(params, false);
-                return;
-            }
-        }
-        if (input_subsystem->GetGCAnalogs()->IsPolling()) {
-            params = input_subsystem->GetGCAnalogs()->GetNextInput();
-            if (params.Has("engine") && IsInputAcceptable(params)) {
-                SetPollingResult(params, false);
-                return;
-            }
-        }
-        if (input_subsystem->GetUDPMotions()->IsPolling()) {
-            params = input_subsystem->GetUDPMotions()->GetNextInput();
-            if (params.Has("engine")) {
-                SetPollingResult(params, false);
-                return;
-            }
-        }
-        if (input_subsystem->GetMouseButtons()->IsPolling()) {
-            params = input_subsystem->GetMouseButtons()->GetNextInput();
-            if (params.Has("engine") && IsInputAcceptable(params)) {
-                SetPollingResult(params, false);
-                return;
-            }
-        }
-        if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
-            params = input_subsystem->GetMouseAnalogs()->GetNextInput();
-            if (params.Has("engine") && IsInputAcceptable(params)) {
-                SetPollingResult(params, false);
-                return;
-            }
-        }
-        if (input_subsystem->GetMouseMotions()->IsPolling()) {
-            params = input_subsystem->GetMouseMotions()->GetNextInput();
-            if (params.Has("engine") && IsInputAcceptable(params)) {
-                SetPollingResult(params, false);
-                return;
-            }
-        }
-        if (input_subsystem->GetMouseTouch()->IsPolling()) {
-            params = input_subsystem->GetMouseTouch()->GetNextInput();
-            if (params.Has("engine") && IsInputAcceptable(params)) {
-                SetPollingResult(params, false);
-                return;
-            }
-        }
         for (auto& poller : device_pollers) {
             params = poller->GetNextInput();
             if (params.Has("engine") && IsInputAcceptable(params)) {
@@ -1353,25 +1301,6 @@ void ConfigureInputPlayer::HandleClick(
     QWidget::grabMouse();
     QWidget::grabKeyboard();
 
-    if (type == InputCommon::Polling::DeviceType::Button) {
-        input_subsystem->GetGCButtons()->BeginConfiguration();
-    } else {
-        input_subsystem->GetGCAnalogs()->BeginConfiguration();
-    }
-
-    if (type == InputCommon::Polling::DeviceType::Motion) {
-        input_subsystem->GetUDPMotions()->BeginConfiguration();
-    }
-
-    if (type == InputCommon::Polling::DeviceType::Button) {
-        input_subsystem->GetMouseButtons()->BeginConfiguration();
-    } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
-        input_subsystem->GetMouseAnalogs()->BeginConfiguration();
-    } else if (type == InputCommon::Polling::DeviceType::Motion) {
-        input_subsystem->GetMouseMotions()->BeginConfiguration();
-    } else {
-        input_subsystem->GetMouseTouch()->BeginConfiguration();
-    }
 
     if (type == InputCommon::Polling::DeviceType::Button) {
         ui->controllerFrame->BeginMappingButton(button_id);
@@ -1393,15 +1322,6 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
     QWidget::releaseMouse();
     QWidget::releaseKeyboard();
 
-    input_subsystem->GetGCButtons()->EndConfiguration();
-    input_subsystem->GetGCAnalogs()->EndConfiguration();
-
-    input_subsystem->GetUDPMotions()->EndConfiguration();
-
-    input_subsystem->GetMouseButtons()->EndConfiguration();
-    input_subsystem->GetMouseAnalogs()->EndConfiguration();
-    input_subsystem->GetMouseMotions()->EndConfiguration();
-    input_subsystem->GetMouseTouch()->EndConfiguration();
 
     if (!abort) {
         (*input_setter)(params);
@@ -1435,8 +1355,7 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
         return;
     }
 
-    const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
-    input_subsystem->GetMouse()->PressButton(0, 0, button);
+    //const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
 }
 
 void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index 5a844409b1..0e190a3d58 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -7,7 +7,6 @@
 #include <QString>
 #include "common/settings.h"
 #include "input_common/main.h"
-#include "input_common/tas/tas_input.h"
 #include "yuzu/configuration/configure_input_player_widget.h"
 #include "yuzu/debugger/controller.h"
 
@@ -81,5 +80,5 @@ void ControllerDialog::InputController(ControllerInput input) {
         buttons |= (btn ? 1U : 0U) << index;
         index++;
     }
-    input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
+    //input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
 }
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 88e84e8f74..663760a1ea 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2969,15 +2969,15 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
 }
 
 QString GMainWindow::GetTasStateDescription() const {
-    auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
-    switch (tas_status) {
-    case TasInput::TasState::Running:
-        return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
-    case TasInput::TasState::Recording:
-        return tr("TAS state: Recording %1").arg(total_tas_frames);
-    case TasInput::TasState::Stopped:
-        return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
-    default:
+    //auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
+    //switch (tas_status) {
+    //case TasInput::TasState::Running:
+    //    return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+    //case TasInput::TasState::Recording:
+    //    return tr("TAS state: Recording %1").arg(total_tas_frames);
+    //case TasInput::TasState::Stopped:
+    //    return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+    //default:
         return tr("TAS State: Invalid");
     }
 }