<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=11"/> <meta name="generator" content="Doxygen 1.9.2"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> <title>Vulkan Memory Allocator: Vulkan Memory Allocator</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Vulkan Memory Allocator </div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.9.2 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ var searchBox = new SearchBox("searchBox", "search",'Search','.html'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); /* @license-end */ </script> <div id="main-nav"></div> </div><!-- top --> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> </div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div><div class="header"> <div class="headertitle"><div class="title">Vulkan Memory Allocator </div></div> </div><!--header--> <div class="contents"> <div class="textblock"><p ><b>Version 3.0.0-development</b></p> <p >Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved. <br /> License: MIT</p> <p ><b>API documentation divided into groups:</b> <a href="modules.html">Modules</a></p> <h1><a class="anchor" id="main_table_of_contents"></a> Table of contents</h1> <ul> <li><b>User guide</b><ul> <li><a class="el" href="quick_start.html">Quick start</a><ul> <li><a class="el" href="quick_start.html#quick_start_project_setup">Project setup</a></li> <li><a class="el" href="quick_start.html#quick_start_initialization">Initialization</a></li> <li><a class="el" href="quick_start.html#quick_start_resource_allocation">Resource allocation</a></li> </ul> </li> <li><a class="el" href="choosing_memory_type.html">Choosing memory type</a><ul> <li><a class="el" href="choosing_memory_type.html#choosing_memory_type_usage">Usage</a></li> <li><a class="el" href="choosing_memory_type.html#choosing_memory_type_required_preferred_flags">Required and preferred flags</a></li> <li><a class="el" href="choosing_memory_type.html#choosing_memory_type_explicit_memory_types">Explicit memory types</a></li> <li><a class="el" href="choosing_memory_type.html#choosing_memory_type_custom_memory_pools">Custom memory pools</a></li> <li><a class="el" href="choosing_memory_type.html#choosing_memory_type_dedicated_allocations">Dedicated allocations</a></li> </ul> </li> <li><a class="el" href="memory_mapping.html">Memory mapping</a><ul> <li><a class="el" href="memory_mapping.html#memory_mapping_mapping_functions">Mapping functions</a></li> <li><a class="el" href="memory_mapping.html#memory_mapping_persistently_mapped_memory">Persistently mapped memory</a></li> <li><a class="el" href="memory_mapping.html#memory_mapping_cache_control">Cache flush and invalidate</a></li> <li><a class="el" href="memory_mapping.html#memory_mapping_finding_if_memory_mappable">Finding out if memory is mappable</a></li> </ul> </li> <li><a class="el" href="staying_within_budget.html">Staying within budget</a><ul> <li><a class="el" href="staying_within_budget.html#staying_within_budget_querying_for_budget">Querying for budget</a></li> <li><a class="el" href="staying_within_budget.html#staying_within_budget_controlling_memory_usage">Controlling memory usage</a></li> </ul> </li> <li><a class="el" href="resource_aliasing.html">Resource aliasing (overlap)</a></li> <li><a class="el" href="custom_memory_pools.html">Custom memory pools</a><ul> <li><a class="el" href="custom_memory_pools.html#custom_memory_pools_MemTypeIndex">Choosing memory type index</a></li> <li><a class="el" href="custom_memory_pools.html#linear_algorithm">Linear allocation algorithm</a><ul> <li><a class="el" href="custom_memory_pools.html#linear_algorithm_free_at_once">Free-at-once</a></li> <li><a class="el" href="custom_memory_pools.html#linear_algorithm_stack">Stack</a></li> <li><a class="el" href="custom_memory_pools.html#linear_algorithm_double_stack">Double stack</a></li> <li><a class="el" href="custom_memory_pools.html#linear_algorithm_ring_buffer">Ring buffer</a></li> </ul> </li> <li><a class="el" href="custom_memory_pools.html#buddy_algorithm">Buddy allocation algorithm</a></li> </ul> </li> <li><a class="el" href="defragmentation.html">Defragmentation</a><ul> <li><a class="el" href="defragmentation.html#defragmentation_cpu">Defragmenting CPU memory</a></li> <li><a class="el" href="defragmentation.html#defragmentation_gpu">Defragmenting GPU memory</a></li> <li><a class="el" href="defragmentation.html#defragmentation_additional_notes">Additional notes</a></li> <li><a class="el" href="defragmentation.html#defragmentation_custom_algorithm">Writing custom allocation algorithm</a></li> </ul> </li> <li><a class="el" href="statistics.html">Statistics</a><ul> <li><a class="el" href="statistics.html#statistics_numeric_statistics">Numeric statistics</a></li> <li><a class="el" href="statistics.html#statistics_json_dump">JSON dump</a></li> </ul> </li> <li><a class="el" href="allocation_annotation.html">Allocation names and user data</a><ul> <li><a class="el" href="allocation_annotation.html#allocation_user_data">Allocation user data</a></li> <li><a class="el" href="allocation_annotation.html#allocation_names">Allocation names</a></li> </ul> </li> <li><a class="el" href="virtual_allocator.html">Virtual allocator</a></li> <li><a class="el" href="debugging_memory_usage.html">Debugging incorrect memory usage</a><ul> <li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_initialization">Memory initialization</a></li> <li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_margins">Margins</a></li> <li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a></li> </ul> </li> <li><a class="el" href="opengl_interop.html">OpenGL Interop</a></li> </ul> </li> <li><a class="el" href="usage_patterns.html">Recommended usage patterns</a><ul> <li><a class="el" href="usage_patterns.html#usage_patterns_common_mistakes">Common mistakes</a></li> <li><a class="el" href="usage_patterns.html#usage_patterns_simple">Simple patterns</a></li> <li><a class="el" href="usage_patterns.html#usage_patterns_advanced">Advanced patterns</a></li> </ul> </li> <li><a class="el" href="configuration.html">Configuration</a><ul> <li><a class="el" href="configuration.html#config_Vulkan_functions">Pointers to Vulkan functions</a></li> <li><a class="el" href="configuration.html#custom_memory_allocator">Custom host memory allocator</a></li> <li><a class="el" href="configuration.html#allocation_callbacks">Device memory allocation callbacks</a></li> <li><a class="el" href="configuration.html#heap_memory_limit">Device heap memory limit</a></li> <li><a class="el" href="vk_khr_dedicated_allocation.html">VK_KHR_dedicated_allocation</a></li> <li><a class="el" href="enabling_buffer_device_address.html">Enabling buffer device address</a></li> <li><a class="el" href="vk_amd_device_coherent_memory.html">VK_AMD_device_coherent_memory</a></li> </ul> </li> <li><a class="el" href="general_considerations.html">General considerations</a><ul> <li><a class="el" href="general_considerations.html#general_considerations_thread_safety">Thread safety</a></li> <li><a class="el" href="general_considerations.html#general_considerations_validation_layer_warnings">Validation layer warnings</a></li> <li><a class="el" href="general_considerations.html#general_considerations_allocation_algorithm">Allocation algorithm</a></li> <li><a class="el" href="general_considerations.html#general_considerations_features_not_supported">Features not supported</a></li> </ul> </li> </ul> <h1><a class="anchor" id="main_see_also"></a> See also</h1> <ul> <li><a href="https://gpuopen.com/gaming-product/vulkan-memory-allocator/">Product page on GPUOpen</a></li> <li><a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator">Source repository on GitHub</a> </li> </ul> </div></div><!-- PageDoc --> </div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2 </small></address> </body> </html>