/*
* Copyright 2017 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MATHFU_HLSL_MAPPINGS_H_
#define MATHFU_HLSL_MAPPINGS_H_
#include "mathfu/matrix.h"
#include "mathfu/quaternion.h"
#include "mathfu/vector.h"
/// @file mathfu/hlsl_mappings.h
/// @brief HLSL compatible data types.
/// @addtogroup mathfu_hlsl
///
/// To simplify the use of MathFu template classes and make it possible to
/// write code that looks similar to
/// HLSL data types in C++,
/// MathFu provides a set of data types that are similar in style to
/// HLSL Vector and Matrix data types.
/// @brief Namespace for MathFu library.
namespace mathfu {
/// @addtogroup mathfu_hlsl
/// @{
/// Scalar unsigned integer
typedef unsigned int uint;
typedef unsigned int dword;
typedef unsigned short half;
/// 2-dimensional float
Vector.
typedef Vector float2;
/// 3-dimensional float
Vector.
typedef Vector float3;
/// 4-dimensional float
Vector.
typedef Vector float4;
/// 2-dimensional int
Vector.
typedef Vector int2;
/// 3-dimensional int
Vector.
typedef Vector int3;
/// 4-dimensional int
Vector.
typedef Vector int4;
/// 2-dimensional uint
Vector.
typedef Vector uint2;
/// 3-dimensional uint
Vector.
typedef Vector uint3;
/// 4-dimensional uint
Vector.
typedef Vector uint4;
/// 1x1 float
Matrix.
typedef Matrix float1x1;
/// 2x2 float
Matrix.
typedef Matrix float2x2;
/// 3x3 float
Matrix.
typedef Matrix float3x3;
/// 3x3 float
Matrix.
typedef Matrix float4x4;
/// 1x1 double
Matrix.
typedef Matrix double1x1;
/// 2x2 double
Matrix.
typedef Matrix double2x2;
/// 3x3 double
Matrix.
typedef Matrix double3x3;
/// 3x3 double
Matrix.
typedef Matrix double4x4;
/// 1x1 int
Matrix.
typedef Matrix int1x1;
/// 2x2 int
Matrix.
typedef Matrix int2x2;
/// 3x3 int
Matrix.
typedef Matrix int3x3;
/// 3x3 int
Matrix.
typedef Matrix int4x4;
/// 1x1 int
Matrix.
typedef Matrix uint1x1;
/// 2x2 int
Matrix.
typedef Matrix uint2x2;
/// 3x3 int
Matrix.
typedef Matrix uint3x3;
/// 3x3 int
Matrix.
typedef Matrix uint4x4;
/// @brief Calculate the cross product of two 3-dimensional Vectors.
///
/// @param v1 Vector to multiply
/// @param v2 Vector to multiply
/// @return 3-dimensional vector that contains the result.
template
inline Vector cross(const Vector& v1, const Vector& v2) {
return Vector::CrossProduct(v1,v2);
}
/// @brief Calculate the dot product of two N-dimensional Vectors of any type.
///
/// @param v1 Vector to multiply
/// @param v2 Vector to multiply
/// @return Scalar dot product result.
template
inline typename TV::Scalar dot(const TV& v1, const TV& v2) {
return TV::DotProduct(v1,v2);
}
/// @brief Normalize an N-dimensional Vector of an arbitrary type.
///
/// @param v1 Vector to normalize.
/// @return Normalized vector.
template
inline TV normalize(const TV& v1) {
return v1.Normalized();
}
/// @}
} // namespace mathfu
#endif // MATHFU_HLSL_MAPPINGS_H_