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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2025-05-16 09:48:31 +00:00
Added source files to project: Common.*, Tests.*, VmaUsage.*.
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7 changed files with 106 additions and 43 deletions
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@ -20,50 +20,18 @@
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// THE SOFTWARE.
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//
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#ifdef WIN32
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#ifdef _WIN32
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#define VK_USE_PLATFORM_WIN32_KHR
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#include <vulkan/vulkan.h>
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#pragma warning(push, 4)
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#pragma warning(disable: 4127) // warning C4127: conditional expression is constant
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#pragma warning(disable: 4100) // warning C4100: '...': unreferenced formal parameter
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#pragma warning(disable: 4189) // warning C4189: '...': local variable is initialized but not referenced
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#define VMA_IMPLEMENTATION
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#include "vk_mem_alloc.h"
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#pragma warning(pop)
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#define MATHFU_COMPILE_WITHOUT_SIMD_SUPPORT
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#include <mathfu/glsl_mappings.h>
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#include <mathfu/constants.h>
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#include <fstream>
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#include <vector>
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#include <string>
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#include <memory>
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#include <algorithm>
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#include <numeric>
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#include <array>
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#include <type_traits>
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#include <utility>
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#include <cmath>
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#include <cassert>
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#include <cstdlib>
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#include <cstdio>
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#define ERR_GUARD_VULKAN(Expr) do { VkResult res__ = (Expr); if (res__ < 0) assert(0); } while(0)
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#include "Tests.h"
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#include "VmaUsage.h"
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#include "Common.h"
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static const char* const SHADER_PATH1 = "./";
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static const char* const SHADER_PATH2 = "../bin/";
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static const wchar_t* const WINDOW_CLASS_NAME = L"VULKAN_MEMORY_ALLOCATOR_SAMPLE";
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static const char* const VALIDATION_LAYER_NAME = "VK_LAYER_LUNARG_standard_validation";
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static const char* const APP_TITLE_A = "Vulkan Memory Allocator Sample 1.0";
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static const wchar_t* const APP_TITLE_W = L"Vulkan Memory Allocator Sample 1.0";
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static const char* const APP_TITLE_A = "Vulkan Memory Allocator Sample 2.0";
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static const wchar_t* const APP_TITLE_W = L"Vulkan Memory Allocator Sample 2.0";
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static const bool VSYNC = true;
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static const uint32_t COMMAND_BUFFER_COUNT = 2;
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@ -1689,14 +1657,12 @@ int main()
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return 0;
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}
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#else // #ifdef WIN32
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#else // #ifdef _WIN32
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#define VMA_IMPLEMENTATION
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#include "vk_mem_alloc.h"
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#include "VmaUsage.h"
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int main()
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{
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}
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#endif // #ifdef WIN32
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#endif // #ifdef _WIN32
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