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Added documentation for VK_KHR_external_memory_win32
Rebuilt the documentation.
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@ -95,6 +95,7 @@ See also: [product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-me
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- \subpage enabling_buffer_device_address
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- \subpage vk_ext_memory_priority
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- \subpage vk_amd_device_coherent_memory
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- \subpage vk_khr_external_memory_win32
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- \subpage general_considerations
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- [Thread safety](@ref general_considerations_thread_safety)
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- [Versioning and compatibility](@ref general_considerations_versioning_and_compatibility)
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@ -475,6 +476,7 @@ typedef enum VmaAllocatorCreateFlagBits
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You should set this flag if you found available and enabled this device extension,
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while creating Vulkan device passed as VmaAllocatorCreateInfo::device.
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For more information, see \ref vk_khr_external_memory_win32.
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*/
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VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT = 0x00000200,
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@ -2077,15 +2079,34 @@ VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(
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#if VMA_EXTERNAL_MEMORY_WIN32
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/**
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\brief Given an allocation, returns Win32 Handle, that may be imported by other processes or APIs.
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\brief Given an allocation, returns Win32 handle that may be imported by other processes or APIs.
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`hTargetProcess` must be a valid handle to target process or NULL. If it's `NULL`, the function returns
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handle for the current process.
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\param hTargetProcess Must be a valid handle to target process or null. If it's null, the function returns
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handle for the current process.
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\param[out] pHandle Output parameter that returns the handle.
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If the allocation was created with `VMA_ALLOCATION_CREATE_EXPORT_WIN32_HANDLE_BIT` flag,
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the function fills `pHandle` with handle that can be used in target process.
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The function fills `pHandle` with handle that can be used in target process.
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The handle is fetched using function `vkGetMemoryWin32HandleKHR`.
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When no longer needed, you must close it using:
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\code
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CloseHandle(handle);
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\endcode
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You can close it any time, before or after destroying the allocation object.
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It is reference-counted internally by Windows.
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Note the handle is returned for the entire `VkDeviceMemory` block that the allocation belongs to.
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If the allocation is sub-allocated from a larger block, you may need to consider the offset of the allocation
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(VmaAllocationInfo::offset).
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If the function fails with `VK_ERROR_FEATURE_NOT_PRESENT` error code, please double-check
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that VmaVulkanFunctions::vkGetMemoryWin32HandleKHR function pointer is set, e.g. either by using `VMA_DYNAMIC_VULKAN_FUNCTIONS`
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or by manually passing it through VmaAllocatorCreateInfo::pVulkanFunctions.
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For more information, see chapter \ref vk_khr_external_memory_win32.
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*/
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VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32HandleKHR(VmaAllocator VMA_NOT_NULL allocator,
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VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32Handle(VmaAllocator VMA_NOT_NULL allocator,
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VmaAllocation VMA_NOT_NULL allocation, HANDLE hTargetProcess, HANDLE* VMA_NOT_NULL pHandle);
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#endif // VMA_EXTERNAL_MEMORY_WIN32
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@ -16647,7 +16668,7 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock V
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}
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}
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#if VMA_EXTERNAL_MEMORY_WIN32
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VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32HandleKHR(VmaAllocator VMA_NOT_NULL allocator,
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VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32Handle(VmaAllocator VMA_NOT_NULL allocator,
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VmaAllocation VMA_NOT_NULL allocation, HANDLE hTargetProcess, HANDLE* VMA_NOT_NULL pHandle)
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{
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VMA_ASSERT(allocator && allocation && pHandle);
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@ -18799,6 +18820,142 @@ Example use of this extension can be found in the code of the sample and test su
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accompanying this library.
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\page vk_khr_external_memory_win32 VK_KHR_external_memory_win32
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On Windows, the VK_KHR_external_memory_win32 device extension allows exporting a Win32 `HANDLE`
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of a `VkDeviceMemory` block, to be able to reference the memory on other Vulkan logical devices or instances,
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in multiple processes, and/or in multiple APIs.
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VMA offers support for it.
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\section vk_khr_external_memory_win32_initialization Initialization
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1) Make sure the extension is defined in the code by including following header before including VMA:
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\code
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#include <vulkan/vulkan_win32.h>
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\endcode
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2) Check if "VK_KHR_external_memory_win32" is available among device extensions.
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Enable it when creating the `VkDevice` object.
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3) Enable the usage of this extension in VMA by setting flag #VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT
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when calling vmaCreateAllocator().
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4) Make sure that VMA has access to the `vkGetMemoryWin32HandleKHR` function by either enabling `VMA_DYNAMIC_VULKAN_FUNCTIONS` macro
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or setting VmaVulkanFunctions::vkGetMemoryWin32HandleKHR explicitly.
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For more information, see \ref quick_start_initialization_importing_vulkan_functions.
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\section vk_khr_external_memory_win32_preparations Preparations
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You can find example usage among tests, in file "Tests.cpp", function `TestWin32Handles()`.
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To use the extenion, buffers need to be created with `VkExternalMemoryBufferCreateInfoKHR` attached to their `pNext` chain,
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and memory allocations need to be made with `VkExportMemoryAllocateInfoKHR` attached to their `pNext` chain.
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To make use of them, you need to use \ref custom_memory_pools. Example:
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\code
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// Define an example buffer and allocation parameters.
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VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
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VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
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nullptr,
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VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
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};
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VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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exampleBufCreateInfo.size = 0x10000; // Doesn't matter here.
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exampleBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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exampleBufCreateInfo.pNext = &externalMemBufCreateInfo;
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VmaAllocationCreateInfo exampleAllocCreateInfo = {};
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exampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
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// Find memory type index to use for the custom pool.
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uint32_t memTypeIndex;
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VkResult res = vmaFindMemoryTypeIndexForBufferInfo(g_Allocator,
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&exampleBufCreateInfo, &exampleAllocCreateInfo, &memTypeIndex);
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// Check res...
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// Create a custom pool.
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constexpr static VkExportMemoryAllocateInfoKHR exportMemAllocInfo = {
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VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR,
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nullptr,
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VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
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};
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VmaPoolCreateInfo poolCreateInfo = {};
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poolCreateInfo.memoryTypeIndex = memTypeIndex;
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poolCreateInfo.pMemoryAllocateNext = (void*)&exportMemAllocInfo;
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VmaPool pool;
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res = vmaCreatePool(g_Allocator, &poolCreateInfo, &pool);
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// Check res...
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// YOUR OTHER CODE COMES HERE....
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// At the end, don't forget to destroy it!
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vmaDestroyPool(g_Allocator, pool);
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\endcode
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Note that the structure passed as VmaPoolCreateInfo::pMemoryAllocateNext must remain alive and unchanged
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for the whole lifetime of the custom pool, because it will be used when the pool allocates a new device memory block.
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No copy is made internally. This is why variable `exportMemAllocInfo` is defined as `static`.
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\section vk_khr_external_memory_win32_memory_allocation Memory allocation
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Finally, you can create a buffer with an allocation out of the custom pool.
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The buffer should use same flags as the sample buffer used to find the memory type.
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It should also specify `VkExternalMemoryBufferCreateInfoKHR` in its `pNext` chain.
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\code
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VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
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VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
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nullptr,
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VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
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};
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VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufCreateInfo.size = // Your desired buffer size.
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bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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bufCreateInfo.pNext = &externalMemBufCreateInfo;
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VmaAllocationCreateInfo allocCreateInfo = {};
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allocCreateInfo.pool = pool; // It is enough to set this one member.
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VkBuffer buf;
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VmaAllocation alloc;
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res = vmaCreateBuffer(g_Allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);
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// Check res...
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// YOUR OTHER CODE COMES HERE....
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// At the end, don't forget to destroy it!
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vmaDestroyBuffer(g_Allocator, buf, alloc);
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\endcode
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\section vk_khr_external_memory_win32_exporting_win32_handle Exporting Win32 handle
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After the allocation is created, you can acquire a Win32 `HANDLE` to the `VkDeviceMemory` block it belongs to.
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VMA function vmaGetMemoryWin32Handle() is a replacement of the Vulkan function `vkGetMemoryWin32HandleKHR`.
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\code
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HANDLE handle;
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res = vmaGetMemoryWin32Handle(g_Allocator, alloc, nullptr, &handle);
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// Check res...
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// YOUR OTHER CODE COMES HERE....
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// At the end, you must close the handle.
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CloseHandle(handle);
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\endcode
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Documentation of the VK_KHR_external_memory_win32 extension states that:
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> If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType.
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This is ensured automatically inside VMA.
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The library fetches the handle on first use, remembers it internally, and closes it when the memory block or dedicated allocation is destroyed.
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Every time you call vmaGetMemoryWin32Handle(), VMA calls `DuplicateHandle` and returns a new handle that you need to close.
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For further information, please check documentation of the vmaGetMemoryWin32Handle() function.
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\page enabling_buffer_device_address Enabling buffer device address
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Device extension VK_KHR_buffer_device_address
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