Minor fix in documentation.
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4 changed files with 10 additions and 10 deletions
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@ -333,7 +333,7 @@ To use custom memory pools:
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Example:
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\code
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// Create a pool that could have at most 2 blocks, 128 MB each.
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// Create a pool that could have at most 2 blocks, 128 MiB each.
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VmaPoolCreateInfo poolCreateInfo = {};
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poolCreateInfo.memoryTypeIndex = ...
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poolCreateInfo.blockSize = 128ull * 1024 * 1024;
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@ -785,10 +785,10 @@ typedef struct VmaAllocatorCreateInfo
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/** It must be valid throughout whole lifetime of created allocator. */
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VkDevice device;
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/// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps.
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/** Set to 0 to use default, which is currently 256 MB. */
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/** Set to 0 to use default, which is currently 256 MiB. */
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VkDeviceSize preferredLargeHeapBlockSize;
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/// Preferred size of a single `VkDeviceMemory` block to be allocated from small heaps <= 512 MB.
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/** Set to 0 to use default, which is currently 64 MB. */
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/// Preferred size of a single `VkDeviceMemory` block to be allocated from small heaps <= 512 MiB.
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/** Set to 0 to use default, which is currently 64 MiB. */
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VkDeviceSize preferredSmallHeapBlockSize;
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/// Custom CPU memory allocation callbacks.
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/** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */
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