Version 3.2.1

This commit is contained in:
Adam Sawicki 2025-02-05 13:05:44 +01:00
parent 72c309a83b
commit c788c52156
6 changed files with 13 additions and 5 deletions

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@ -1,3 +1,11 @@
# 3.2.1 (2025-02-05)
Changes:
- Fixed an assert in `vmaCreateAllocator` function incorrectly failing when Vulkan version 1.4 is used (#457).
- Fix for importing function `vkGetPhysicalDeviceMemoryProperties2` / `vkGetPhysicalDeviceMemoryProperties2KHR` when `VMA_DYNAMIC_VULKAN_FUNCTIONS` macro is enabled (#410).
- Other minor fixes and improvements...
# 3.2.0 (2024-12-30)
Additions to the library API:

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@ -22,7 +22,7 @@
cmake_minimum_required(VERSION 3.15...3.26)
project(VMA VERSION 3.2.0 LANGUAGES CXX)
project(VMA VERSION 3.2.1 LANGUAGES CXX)
add_library(VulkanMemoryAllocator INTERFACE)
add_library(GPUOpen::VulkanMemoryAllocator ALIAS VulkanMemoryAllocator)

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@ -87,7 +87,7 @@ $(function(){ initResizable(false); });
<div class="headertitle"><div class="title">Vulkan Memory Allocator </div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><p><b>Version 3.2.0</b></p>
<div class="textblock"><p><b>Version 3.2.1</b></p>
<p>Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved. <br />
License: MIT <br />
See also: <a href="https://gpuopen.com/gaming-product/vulkan-memory-allocator/">product page on GPUOpen</a>, <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator">repository on GitHub</a></p>

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@ -25,7 +25,7 @@
/** \mainpage Vulkan Memory Allocator
<b>Version 3.2.0</b>
<b>Version 3.2.1</b>
Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved. \n
License: MIT \n

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@ -36,8 +36,8 @@ static const char* const SHADER_PATH1 = "./Shaders/";
static const char* const SHADER_PATH2 = "../bin/";
static const wchar_t* const WINDOW_CLASS_NAME = L"VULKAN_MEMORY_ALLOCATOR_SAMPLE";
static const char* const VALIDATION_LAYER_NAME = "VK_LAYER_KHRONOS_validation";
static const char* const APP_TITLE_A = "Vulkan Memory Allocator Sample 3.2.0";
static const wchar_t* const APP_TITLE_W = L"Vulkan Memory Allocator Sample 3.2.0";
static const char* const APP_TITLE_A = "Vulkan Memory Allocator Sample 3.2.1";
static const wchar_t* const APP_TITLE_W = L"Vulkan Memory Allocator Sample 3.2.1";
static const bool VSYNC = true;
static const uint32_t COMMAND_BUFFER_COUNT = 2;