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Adam Sawicki 2021-07-28 14:57:39 +02:00
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@ -117,16 +117,16 @@ $(function() {
<div class="line"> </div>
<div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;m_Buf, &amp;m_Alloc, <span class="keyword">nullptr</span>);</div>
<div class="line">}</div>
<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:2897</div></div>
<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:2905</div></div>
<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:2899</div></div>
<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:986</div></div>
<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:994</div></div>
<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:988</div></div>
<div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
<div class="ttc" id="avk__mem__alloc_8h_html_a0d9f4e4ba5bf9aab1f1c746387753d77"><div class="ttname"><a href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a></div><div class="ttdeci">void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)</div><div class="ttdoc">Destroys Vulkan buffer and frees allocated memory.</div></div>
<div class="ttc" id="avk__mem__alloc_8h_html_a43d8ba9673c846f049089a5029d5c73a"><div class="ttname"><a href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vmaTouchAllocation</a></div><div class="ttdeci">VkBool32 vmaTouchAllocation(VmaAllocator allocator, VmaAllocation allocation)</div><div class="ttdoc">Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.</div></div>
<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:2739</div></div>
<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:828</div></div>
<div class="ttc" id="avk__mem__alloc_8h_html_ac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div></div>
<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:2829</div></div>
<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:2836</div></div>
<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:918</div></div>
<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:925</div></div>
</div><!-- fragment --><p>When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.</p>
<p>You can create an allocation that is already in lost state from the beginning using function <a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1" title="Creates new allocation that is in lost state from the beginning.">vmaCreateLostAllocation()</a>. It may be useful if you need a "dummy" allocation that is not null.</p>
<p>You can call function <a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024" title="Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInf...">vmaMakePoolAllocationsLost()</a> to set all eligible allocations in a specified custom pool to lost state. Allocations that have been "touched" in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame.">VmaPoolCreateInfo::frameInUseCount</a> frames back cannot become lost.</p>