Version 2.0.0-alpha.3 - major update.

This commit is contained in:
Adam Sawicki 2017-09-12 20:45:14 +02:00
parent 0c1c663062
commit 976f920c15
54 changed files with 5196 additions and 1521 deletions

View file

@ -61,6 +61,7 @@ $(function() {
<div class="summary">
<a href="#nested-classes">Classes</a> &#124;
<a href="#typedef-members">Typedefs</a> &#124;
<a href="#enum-members">Enumerations</a> &#124;
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">Layer 2 Allocating Memory</div> </div>
@ -69,8 +70,14 @@ $(function() {
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of created <code>VmaPool</code>. <a href="struct_vma_pool_create_info.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of existing VmaPool. <a href="struct_vma_pool_stats.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of VmaAllocation objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. <a href="struct_vma_allocation_info.html#details">More...</a><br /></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. <a href="struct_vma_allocation_info.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Optional configuration parameters to be passed to function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="struct_vma_defragmentation_info.html#details">More...</a><br /></td></tr>
@ -81,8 +88,19 @@ Classes</h2></td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga8f93195158e0e2ac80ca352064e71c1f"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga8f93195158e0e2ac80ca352064e71c1f">VmaPoolCreateFlagBits</a></td></tr>
<tr class="memdesc:ga8f93195158e0e2ac80ca352064e71c1f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits. ">VmaPoolCreateInfo::flags</a>. <a href="#ga8f93195158e0e2ac80ca352064e71c1f">More...</a><br /></td></tr>
<tr class="separator:ga8f93195158e0e2ac80ca352064e71c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2770e325ea42e087c1b91fdf46d0292a"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a></td></tr>
<tr class="separator:ga2770e325ea42e087c1b91fdf46d0292a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga211706e9348dcee25a843ed4ea69bce7"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga211706e9348dcee25a843ed4ea69bce7">VmaPoolCreateInfo</a></td></tr>
<tr class="memdesc:ga211706e9348dcee25a843ed4ea69bce7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of created <code>VmaPool</code>. <a href="#ga211706e9348dcee25a843ed4ea69bce7">More...</a><br /></td></tr>
<tr class="separator:ga211706e9348dcee25a843ed4ea69bce7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2e5612d871d64c5624087b837a338c34"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga2e5612d871d64c5624087b837a338c34">VmaPoolStats</a></td></tr>
<tr class="memdesc:ga2e5612d871d64c5624087b837a338c34"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of existing VmaPool. <a href="#ga2e5612d871d64c5624087b837a338c34">More...</a><br /></td></tr>
<tr class="separator:ga2e5612d871d64c5624087b837a338c34"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga795e6ff02a21d5486c0565f403dd9255"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga795e6ff02a21d5486c0565f403dd9255">VmaAllocationInfo</a></td></tr>
<tr class="memdesc:ga795e6ff02a21d5486c0565f403dd9255"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of VmaAllocation objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. <a href="#ga795e6ff02a21d5486c0565f403dd9255">More...</a><br /></td></tr>
<tr class="memdesc:ga795e6ff02a21d5486c0565f403dd9255"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. <a href="#ga795e6ff02a21d5486c0565f403dd9255">More...</a><br /></td></tr>
<tr class="separator:ga795e6ff02a21d5486c0565f403dd9255"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae67f8573a0cf20f16f0a1eecbca566a0"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gae67f8573a0cf20f16f0a1eecbca566a0">VmaDefragmentationInfo</a></td></tr>
<tr class="memdesc:gae67f8573a0cf20f16f0a1eecbca566a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Optional configuration parameters to be passed to function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="#gae67f8573a0cf20f16f0a1eecbca566a0">More...</a><br /></td></tr>
@ -91,18 +109,39 @@ Typedefs</h2></td></tr>
<tr class="memdesc:gab0f9b06441c840fee560de4a2967f8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics returned by function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="#gab0f9b06441c840fee560de4a2967f8c9">More...</a><br /></td></tr>
<tr class="separator:gab0f9b06441c840fee560de4a2967f8c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a> { <a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9">VMA_POOL_CREATE_PERSISTENT_MAP_BIT</a> = 0x00000001,
<a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT</a> = 0x00000002,
<a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
}<tr class="memdesc:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits. ">VmaPoolCreateInfo::flags</a>. <a href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">More...</a><br /></td></tr>
</td></tr>
<tr class="separator:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga1a7d45920877a53e9a8fbefd6a536119"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga1a7d45920877a53e9a8fbefd6a536119">vmaAllocateMemory</a> (VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *pVmaMemoryRequirements, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="memdesc:ga1a7d45920877a53e9a8fbefd6a536119"><td class="mdescLeft">&#160;</td><td class="mdescRight">General purpose memory allocation. <a href="#ga1a7d45920877a53e9a8fbefd6a536119">More...</a><br /></td></tr>
<tr class="separator:ga1a7d45920877a53e9a8fbefd6a536119"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3536b4da2a2744dc3f3f138be555af02"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga3536b4da2a2744dc3f3f138be555af02">vmaAllocateMemoryForBuffer</a> (VmaAllocator allocator, VkBuffer buffer, const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *pMemoryRequirements, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="separator:ga3536b4da2a2744dc3f3f138be555af02"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga801f98c24eb928642742bb1e5615e86e"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga801f98c24eb928642742bb1e5615e86e">vmaAllocateMemoryForImage</a> (VmaAllocator allocator, VkImage image, const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *pMemoryRequirements, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="memdesc:ga801f98c24eb928642742bb1e5615e86e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__layer2.html#ga3536b4da2a2744dc3f3f138be555af02">vmaAllocateMemoryForBuffer()</a>. <a href="#ga801f98c24eb928642742bb1e5615e86e">More...</a><br /></td></tr>
<tr class="separator:ga801f98c24eb928642742bb1e5615e86e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a> (VmaAllocator allocator, const <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> *pCreateInfo, VmaPool *pPool)</td></tr>
<tr class="memdesc:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates Vulkan device memory and creates <code>VmaPool</code> object. <a href="#ga5c8770ded7c59c8caac6de0c2cb00b50">More...</a><br /></td></tr>
<tr class="separator:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5485779c8f1948238fc4e92232fa65e1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a> (VmaAllocator allocator, VmaPool pool)</td></tr>
<tr class="memdesc:ga5485779c8f1948238fc4e92232fa65e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys VmaPool object and frees Vulkan device memory. <a href="#ga5485779c8f1948238fc4e92232fa65e1">More...</a><br /></td></tr>
<tr class="separator:ga5485779c8f1948238fc4e92232fa65e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae8bf76997b234ef68aad922616df4153"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gae8bf76997b234ef68aad922616df4153">vmaGetPoolStats</a> (VmaAllocator allocator, VmaPool pool, <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a> *pPoolStats)</td></tr>
<tr class="memdesc:gae8bf76997b234ef68aad922616df4153"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves statistics of existing VmaPool object. <a href="#gae8bf76997b234ef68aad922616df4153">More...</a><br /></td></tr>
<tr class="separator:gae8bf76997b234ef68aad922616df4153"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga736bd6cbda886f36c891727e73bd4024"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga736bd6cbda886f36c891727e73bd4024">vmaMakePoolAllocationsLost</a> (VmaAllocator allocator, VmaPool pool, size_t *pLostAllocationCount)</td></tr>
<tr class="memdesc:ga736bd6cbda886f36c891727e73bd4024"><td class="mdescLeft">&#160;</td><td class="mdescRight">Marks all allocations in given pool as lost if they are not used in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> back from now. <a href="#ga736bd6cbda886f36c891727e73bd4024">More...</a><br /></td></tr>
<tr class="separator:ga736bd6cbda886f36c891727e73bd4024"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gabf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a> (VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="memdesc:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="mdescLeft">&#160;</td><td class="mdescRight">General purpose memory allocation. <a href="#gabf28077dbf82d0908b8acbe8ee8dd9b8">More...</a><br /></td></tr>
<tr class="separator:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer</a> (VmaAllocator allocator, VkBuffer buffer, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="separator:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0faa3f9e5fb233d29d1e00390650febb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb">vmaAllocateMemoryForImage</a> (VmaAllocator allocator, VkImage image, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="memdesc:ga0faa3f9e5fb233d29d1e00390650febb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>. <a href="#ga0faa3f9e5fb233d29d1e00390650febb">More...</a><br /></td></tr>
<tr class="separator:ga0faa3f9e5fb233d29d1e00390650febb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga11f0fbc034fa81a4efedd73d61ce7568"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga11f0fbc034fa81a4efedd73d61ce7568">vmaFreeMemory</a> (VmaAllocator allocator, VmaAllocation allocation)</td></tr>
<tr class="memdesc:ga11f0fbc034fa81a4efedd73d61ce7568"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees memory previously allocated using <a class="el" href="group__layer2.html#ga1a7d45920877a53e9a8fbefd6a536119" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, <a class="el" href="group__layer2.html#ga3536b4da2a2744dc3f3f138be555af02">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="group__layer2.html#ga801f98c24eb928642742bb1e5615e86e" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. <a href="#ga11f0fbc034fa81a4efedd73d61ce7568">More...</a><br /></td></tr>
<tr class="memdesc:ga11f0fbc034fa81a4efedd73d61ce7568"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees memory previously allocated using <a class="el" href="group__layer2.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. <a href="#ga11f0fbc034fa81a4efedd73d61ce7568">More...</a><br /></td></tr>
<tr class="separator:ga11f0fbc034fa81a4efedd73d61ce7568"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a> (VmaAllocator allocator, VmaAllocation allocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="memdesc:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns current information about specified allocation. <a href="#ga86dd08aba8633bfa4ad0df2e76481d8b">More...</a><br /></td></tr>
@ -110,15 +149,18 @@ Functions</h2></td></tr>
<tr class="memitem:gaf9147d31ffc11d62fc187bde283ed14f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f">vmaSetAllocationUserData</a> (VmaAllocator allocator, VmaAllocation allocation, void *pUserData)</td></tr>
<tr class="memdesc:gaf9147d31ffc11d62fc187bde283ed14f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets pUserData in given allocation to new value. <a href="#gaf9147d31ffc11d62fc187bde283ed14f">More...</a><br /></td></tr>
<tr class="separator:gaf9147d31ffc11d62fc187bde283ed14f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae5c9657d9e94756269145b01c05d16f1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gae5c9657d9e94756269145b01c05d16f1">vmaCreateLostAllocation</a> (VmaAllocator allocator, VmaAllocation *pAllocation)</td></tr>
<tr class="memdesc:gae5c9657d9e94756269145b01c05d16f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates new allocation that is in lost state from the beginning. <a href="#gae5c9657d9e94756269145b01c05d16f1">More...</a><br /></td></tr>
<tr class="separator:gae5c9657d9e94756269145b01c05d16f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad5bd1243512d099706de88168992f069"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gad5bd1243512d099706de88168992f069">vmaMapMemory</a> (VmaAllocator allocator, VmaAllocation allocation, void **ppData)</td></tr>
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<tr class="memitem:ga9bc268595cb33f6ec4d519cfce81ff45"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a> (VmaAllocator allocator, VmaAllocation allocation)</td></tr>
<tr class="separator:ga9bc268595cb33f6ec4d519cfce81ff45"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga26b87244491c1fe77f11fe9ab5779c27"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27">vmaUnmapPersistentlyMappedMemory</a> (VmaAllocator allocator)</td></tr>
<tr class="memdesc:ga26b87244491c1fe77f11fe9ab5779c27"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unmaps persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. <a href="#ga26b87244491c1fe77f11fe9ab5779c27">More...</a><br /></td></tr>
<tr class="memdesc:ga26b87244491c1fe77f11fe9ab5779c27"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unmaps persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. <a href="#ga26b87244491c1fe77f11fe9ab5779c27">More...</a><br /></td></tr>
<tr class="separator:ga26b87244491c1fe77f11fe9ab5779c27"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga03366170bb8e186605518d2f5d65b85a"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a">vmaMapPersistentlyMappedMemory</a> (VmaAllocator allocator)</td></tr>
<tr class="memdesc:ga03366170bb8e186605518d2f5d65b85a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maps back persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. <a href="#ga03366170bb8e186605518d2f5d65b85a">More...</a><br /></td></tr>
<tr class="memdesc:ga03366170bb8e186605518d2f5d65b85a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maps back persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. <a href="#ga03366170bb8e186605518d2f5d65b85a">More...</a><br /></td></tr>
<tr class="separator:ga03366170bb8e186605518d2f5d65b85a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6aced90fcc7b39882b6654a740a0b9bb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb">vmaDefragment</a> (VmaAllocator allocator, VmaAllocation *pAllocations, size_t allocationCount, VkBool32 *pAllocationsChanged, const <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> *pDefragmentationInfo, <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> *pDefragmentationStats)</td></tr>
<tr class="memdesc:ga6aced90fcc7b39882b6654a740a0b9bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compacts memory by moving allocations. <a href="#ga6aced90fcc7b39882b6654a740a0b9bb">More...</a><br /></td></tr>
@ -138,7 +180,7 @@ Functions</h2></td></tr>
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<p>Parameters of VmaAllocation objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. </p>
<p>Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. </p>
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<p>Statistics returned by function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga8f93195158e0e2ac80ca352064e71c1f">&#9670;&nbsp;</a></span>VmaPoolCreateFlagBits</h2>
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<td class="memname">typedef enum <a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a> <a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a></td>
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<p>Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits. ">VmaPoolCreateInfo::flags</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2770e325ea42e087c1b91fdf46d0292a">&#9670;&nbsp;</a></span>VmaPoolCreateFlags</h2>
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<td class="memname">typedef VkFlags <a class="el" href="group__layer2.html#ga2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a></td>
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<h2 class="memtitle"><span class="permalink"><a href="#ga211706e9348dcee25a843ed4ea69bce7">&#9670;&nbsp;</a></span>VmaPoolCreateInfo</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></td>
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<p>Describes parameter of created <code>VmaPool</code>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2e5612d871d64c5624087b837a338c34">&#9670;&nbsp;</a></span>VmaPoolStats</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a> <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a></td>
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<p>Describes parameter of existing VmaPool. </p>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ga9a7c45f9c863695d98c83fa5ac940fe7">&#9670;&nbsp;</a></span>VmaPoolCreateFlagBits</h2>
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<td class="memname">enum <a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a></td>
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<p>Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits. ">VmaPoolCreateInfo::flags</a>. </p>
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<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9"></a>VMA_POOL_CREATE_PERSISTENT_MAP_BIT&#160;</td><td class="fielddoc"><p>Set this flag to use a memory that will be persistently mapped.</p>
<p>Each allocation made from this pool will have <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> available.</p>
<p>Usage of this flag must match usage of VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT flag for every allocation made from this pool. </p>
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<tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2"></a>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT&#160;</td><td class="fielddoc"><p>Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. </p>
<p>This is na optional optimization flag.</p>
<p>If you always allocate using <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="group__layer3.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>, <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, then you don't need to use it because allocator knows exact type of your allocations so it can handle Buffer-Image Granularity in the optimal way.</p>
<p>If you also allocate using <a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a> or <a class="el" href="group__layer2.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, exact type of such allocations is not known, so allocator must be conservative in handling Buffer-Image Granularity, which can lead to suboptimal allocation (wasted memory). In that case, if you can make sure you always allocate only buffers and linear images or only optimal images out of this pool, use this flag to make allocator disregard Buffer-Image Granularity and so make allocations more optimal. </p>
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<tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec"></a>VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
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<h2 class="groupheader">Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ga1a7d45920877a53e9a8fbefd6a536119">&#9670;&nbsp;</a></span>vmaAllocateMemory()</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#gabf28077dbf82d0908b8acbe8ee8dd9b8">&#9670;&nbsp;</a></span>vmaAllocateMemory()</h2>
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@ -196,8 +329,8 @@ Functions</h2></td></tr>
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<td class="paramtype">const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *&#160;</td>
<td class="paramname"><em>pVmaMemoryRequirements</em>, </td>
<td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
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<p>You should free the memory using <a class="el" href="group__layer2.html#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). ">vmaFreeMemory()</a>.</p>
<p>It is recommended to use <a class="el" href="group__layer2.html#ga3536b4da2a2744dc3f3f138be555af02">vmaAllocateMemoryForBuffer()</a>, <a class="el" href="group__layer2.html#ga801f98c24eb928642742bb1e5615e86e" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>, <a class="el" href="group__layer3.html#ga2f711e32e95cf9bf8dff4917230c2e9b">vmaCreateBuffer()</a>, <a class="el" href="group__layer3.html#ga9e34bc318ff4b25d1958e79b9db3f1aa" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> instead whenever possible. </p>
<p>It is recommended to use <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, <a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>, <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="group__layer3.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> instead whenever possible. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga3536b4da2a2744dc3f3f138be555af02">&#9670;&nbsp;</a></span>vmaAllocateMemoryForBuffer()</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ga7fdf64415b6c3d83c454f28d2c53df7b">&#9670;&nbsp;</a></span>vmaAllocateMemoryForBuffer()</h2>
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<td class="paramtype">const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *&#160;</td>
<td class="paramname"><em>pMemoryRequirements</em>, </td>
<td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
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@ -286,8 +419,8 @@ Functions</h2></td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#ga801f98c24eb928642742bb1e5615e86e">&#9670;&nbsp;</a></span>vmaAllocateMemoryForImage()</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ga0faa3f9e5fb233d29d1e00390650febb">&#9670;&nbsp;</a></span>vmaAllocateMemoryForImage()</h2>
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<td class="paramtype">const <a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a> *&#160;</td>
<td class="paramname"><em>pMemoryRequirements</em>, </td>
<td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
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<p>Function similar to <a class="el" href="group__layer2.html#ga3536b4da2a2744dc3f3f138be555af02">vmaAllocateMemoryForBuffer()</a>. </p>
<p>Function similar to <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#gae5c9657d9e94756269145b01c05d16f1">&#9670;&nbsp;</a></span>vmaCreateLostAllocation()</h2>
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<td class="memname">void vmaCreateLostAllocation </td>
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<p>Creates new allocation that is in lost state from the beginning. </p>
<p>It can be useful if you need a dummy, non-null allocation.</p>
<p>You still need to destroy created object using <a class="el" href="group__layer2.html#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). ">vmaFreeMemory()</a>.</p>
<p>Returned allocation is not tied to any specific memory pool or memory type and not bound to any image or buffer. It has size = 0. It cannot be turned into a real, non-empty allocation. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5c8770ded7c59c8caac6de0c2cb00b50">&#9670;&nbsp;</a></span>vmaCreatePool()</h2>
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<td class="memname">VkResult vmaCreatePool </td>
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<p>Allocates Vulkan device memory and creates <code>VmaPool</code> object. </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
<tr><td class="paramdir"></td><td class="paramname">pCreateInfo</td><td>Parameters of pool to create. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pPool</td><td>Handle to created pool. </td></tr>
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<dl class="section return"><dt>Returns</dt><dd>VK_SUCCESS if completed, VK_INCOMPLETE if succeeded but didn't make all possible optimizations because limits specified in pDefragmentationInfo have been reached, negative error code in case of error.</dd></dl>
<p>This function works by moving allocations to different places (different VkDeviceMemory objects and/or different offsets) in order to optimize memory usage. Only allocations that are in pAllocations array can be moved. All other allocations are considered nonmovable in this call. Basic rules:</p>
<p>This function works by moving allocations to different places (different <code>VkDeviceMemory</code> objects and/or different offsets) in order to optimize memory usage. Only allocations that are in pAllocations array can be moved. All other allocations are considered nonmovable in this call. Basic rules:</p>
<ul>
<li>Only allocations made in memory types that have VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT flag can be compacted. You may pass other allocations but it makes no sense - these will never be moved.</li>
<li>You may pass allocations made with VMA_MEMORY_REQUIREMENT_OWN_MEMORY_BIT but it makes no sense - they will never be moved.</li>
<li>Both allocations made with or without VMA_MEMORY_REQUIREMENT_PERSISTENT_MAP_BIT flag can be compacted. If not persistently mapped, memory will be mapped temporarily inside this function if needed, so it shouldn't be mapped by you for the time of this call.</li>
<li>You must not pass same VmaAllocation object multiple times in pAllocations array.</li>
<li>Only allocations made in memory types that have <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag can be compacted. You may pass other allocations but it makes no sense - these will never be moved.</li>
<li>You may pass allocations made with <code>VMA_ALLOCATION_CREATE_OWN_MEMORY_BIT</code> but it makes no sense - they will never be moved.</li>
<li>Both allocations made with or without <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> flag can be compacted. If not persistently mapped, memory will be mapped temporarily inside this function if needed, so it shouldn't be mapped by you for the time of this call.</li>
<li>You must not pass same <code>VmaAllocation</code> object multiple times in pAllocations array.</li>
</ul>
<p>The function also frees empty VkDeviceMemory blocks.</p>
<p>The function also frees empty <code>VkDeviceMemory</code> blocks.</p>
<p>After allocation has been moved, its <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> and/or <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation. ">VmaAllocationInfo::offset</a> changes. You must query them again using <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> if you need them.</p>
<p>If an allocation has been moved, data in memory is copied to new place automatically, but if it was bound to a buffer or an image, you must destroy that object yourself, create new one and bind it to the new memory pointed by the allocation. You must use vkDestroyBuffer(), vkDestroyImage(), vkCreateBuffer(), vkCreateImage() for that purpose and NOT <a class="el" href="group__layer3.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer()</a>, <a class="el" href="group__layer3.html#gae50d2cb3b4a3bfd4dd40987234e50e7e">vmaDestroyImage()</a>, <a class="el" href="group__layer3.html#ga2f711e32e95cf9bf8dff4917230c2e9b">vmaCreateBuffer()</a>, <a class="el" href="group__layer3.html#ga9e34bc318ff4b25d1958e79b9db3f1aa" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>! Example:</p>
<p>If an allocation has been moved, data in memory is copied to new place automatically, but if it was bound to a buffer or an image, you must destroy that object yourself, create new one and bind it to the new memory pointed by the allocation. You must use <code>vkDestroyBuffer()</code>, <code>vkDestroyImage()</code>, <code>vkCreateBuffer()</code>, <code>vkCreateImage()</code> for that purpose and NOT <a class="el" href="group__layer3.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer()</a>, <a class="el" href="group__layer3.html#gae50d2cb3b4a3bfd4dd40987234e50e7e">vmaDestroyImage()</a>, <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="group__layer3.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>! Example:</p>
<pre class="fragment">VkDevice device = ...;
VmaAllocator allocator = ...;
std::vector&lt;VkBuffer&gt; buffers = ...;
@ -433,6 +643,36 @@ for(size_t i = 0; i &lt; allocations.size(); ++i)
}
</pre><p>This function may be time-consuming, so you shouldn't call it too often (like every frame or after every resource creation/destruction), but rater you can call it on special occasions (like when reloading a game level, when you just destroyed a lot of objects). </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5485779c8f1948238fc4e92232fa65e1">&#9670;&nbsp;</a></span>vmaDestroyPool()</h2>
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<td class="memname">void vmaDestroyPool </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
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<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaPool&#160;</td>
<td class="paramname"><em>pool</em>&#160;</td>
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<td>)</td>
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<p>Destroys VmaPool object and frees Vulkan device memory. </p>
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<p>Frees memory previously allocated using <a class="el" href="group__layer2.html#ga1a7d45920877a53e9a8fbefd6a536119" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, <a class="el" href="group__layer2.html#ga3536b4da2a2744dc3f3f138be555af02">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="group__layer2.html#ga801f98c24eb928642742bb1e5615e86e" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. </p>
<p>Frees memory previously allocated using <a class="el" href="group__layer2.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. </p>
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<p>Returns current information about specified allocation. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#gae8bf76997b234ef68aad922616df4153">&#9670;&nbsp;</a></span>vmaGetPoolStats()</h2>
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<td class="memname">void vmaGetPoolStats </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaPool&#160;</td>
<td class="paramname"><em>pool</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a> *&#160;</td>
<td class="paramname"><em>pPoolStats</em>&#160;</td>
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<td>)</td>
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<p>Retrieves statistics of existing VmaPool object. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
<tr><td class="paramdir"></td><td class="paramname">pool</td><td>Pool object. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pPoolStats</td><td>Statistics of specified pool. </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#ga736bd6cbda886f36c891727e73bd4024">&#9670;&nbsp;</a></span>vmaMakePoolAllocationsLost()</h2>
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<td class="memname">void vmaMakePoolAllocationsLost </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaPool&#160;</td>
<td class="paramname"><em>pool</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">size_t *&#160;</td>
<td class="paramname"><em>pLostAllocationCount</em>&#160;</td>
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<td>)</td>
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<p>Marks all allocations in given pool as lost if they are not used in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> back from now. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
<tr><td class="paramdir"></td><td class="paramname">pool</td><td>Pool. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pLostAllocationCount</td><td>Number of allocations marked as lost. Optional - pass null if you don't need this information. </td></tr>
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<p>Feel free to use vkMapMemory on these memory blocks on you own if you want, but just for convenience and to make sure correct offset and size is always specified, usage of <a class="el" href="group__layer2.html#gad5bd1243512d099706de88168992f069">vmaMapMemory()</a> / <a class="el" href="group__layer2.html#ga9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory()</a> is recommended.</p>
<p>Do not use it on memory allocated with VMA_MEMORY_REQUIREMENT_PERSISTENT_MAP_BIT as multiple maps to same VkDeviceMemory is illegal. </p>
<p>Do not use it on memory allocated with <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> as multiple maps to same <code>VkDeviceMemory</code> is illegal. </p>
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<p>Maps back persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. </p>
<p>See <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>.</p>
<p>After this call <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> of some allocation may have value different than before calling <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>. </p>
<p>Maps back persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. </p>
<p>See <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>.</p>
<p>After this call <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> of some allocation may have value different than before calling <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>. </p>
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<p>Unmaps persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. </p>
<p>This is optional performance optimization. On Windows you should call it before every call to vkQueueSubmit and vkQueuePresent. After which you can remap the allocations again using <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a>. This is because of the internal behavior of WDDM. Example:</p>
<p>Unmaps persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. </p>
<p>This is optional performance optimization. On Windows you should call it before every call to <code>vkQueueSubmit</code> and <code>vkQueuePresent</code>. After which you can remap the allocations again using <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a>. This is because of the internal behavior of WDDM. Example:</p>
<pre class="fragment">vmaUnmapPersistentlyMappedMemory(allocator);
vkQueueSubmit(...)
vmaMapPersistentlyMappedMemory(allocator);
</pre><p>After this call <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> of some allocations may become null.</p>
<p>This call is reference-counted. Memory is mapped again after you call <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a> same number of times that you called <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that is HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>. </p>
<p>This call is reference-counted. Memory is mapped again after you call <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a> same number of times that you called <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>. </p>
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