Added flag VMA_ALLOCATION_CREATE_DONT_BIND_BIT.
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9 changed files with 120 additions and 96 deletions
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@ -29,7 +29,7 @@ extern "C" {
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/** \mainpage Vulkan Memory Allocator
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<b>Version 2.2.1-development</b> (2018-12-14)
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<b>Version 2.3.0-development</b> (2019-03-05)
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Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved. \n
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License: MIT
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@ -2106,6 +2106,12 @@ typedef enum VmaAllocationCreateFlagBits {
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This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag.
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*/
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VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040,
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/** Create both buffer/image and allocation, but don't bind them together.
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It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions.
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The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage().
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Otherwise it is ignored.
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*/
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VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080,
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/** Allocation strategy that chooses smallest possible free range for the
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allocation.
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@ -16750,7 +16756,10 @@ VkResult vmaCreateBuffer(
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if(res >= 0)
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{
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// 3. Bind buffer with memory.
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res = allocator->BindBufferMemory(*pAllocation, *pBuffer);
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if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
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{
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res = allocator->BindBufferMemory(*pAllocation, *pBuffer);
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}
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if(res >= 0)
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{
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// All steps succeeded.
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@ -16887,7 +16896,10 @@ VkResult vmaCreateImage(
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if(res >= 0)
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{
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// 3. Bind image with memory.
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res = allocator->BindImageMemory(*pAllocation, *pImage);
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if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
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{
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res = allocator->BindImageMemory(*pAllocation, *pImage);
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}
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if(res >= 0)
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{
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// All steps succeeded.
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