More implementation and first tests.

Crashing for now - need more refactoring.
This commit is contained in:
Adam Sawicki 2021-10-28 14:32:34 +02:00
parent 7acc6c0ca8
commit 54b7eccc35
2 changed files with 219 additions and 46 deletions

View file

@ -31,6 +31,7 @@
#ifdef _WIN32
static const char* CODE_DESCRIPTION = "Foo";
static constexpr VkDeviceSize MEGABYTE = 1024 * 1024;
extern VkCommandBuffer g_hTemporaryCommandBuffer;
extern const VkAllocationCallbacks* g_Allocs;
@ -2686,6 +2687,126 @@ static void TestBasics()
TestInvalidAllocations();
}
static void TestVirtualBlocks()
{
wprintf(L"Test virtual blocks\n");
const VkDeviceSize blockSize = 16 * MEGABYTE;
const VkDeviceSize alignment = 256;
// # Create block 16 MB
VmaVirtualBlockCreateInfo blockCreateInfo = {};
blockCreateInfo.pAllocationCallbacks = g_Allocs;
blockCreateInfo.size = blockSize;
VmaVirtualBlock block;
TEST(vmaCreateVirtualBlock(&blockCreateInfo, &block) == VK_SUCCESS && block);
// # Allocate 8 MB
VmaVirtualAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.alignment = alignment;
allocCreateInfo.pUserData = (void*)(uintptr_t)1;
allocCreateInfo.size = 8 * MEGABYTE;
VkDeviceSize alloc0Offset;
TEST(vmaVirtualAllocate(block, &allocCreateInfo, &alloc0Offset) == VK_SUCCESS && alloc0Offset < blockSize);
#if 0
// # Validate the allocation
VIRTUAL_ALLOCATION_INFO allocInfo = {};
block->GetAllocationInfo(alloc0Offset, &allocInfo);
CHECK_BOOL( allocInfo.size == allocDesc.Size );
CHECK_BOOL( allocInfo.pUserData == allocDesc.pUserData );
// # Check SetUserData
block->SetAllocationUserData(alloc0Offset, (void*)(uintptr_t)2);
block->GetAllocationInfo(alloc0Offset, &allocInfo);
CHECK_BOOL( allocInfo.pUserData == (void*)(uintptr_t)2 );
// # Allocate 4 MB
allocDesc.Size = 4 * MEGABYTE;
allocDesc.Alignment = alignment;
UINT64 alloc1Offset;
CHECK_HR( block->Allocate(&allocDesc, &alloc1Offset) );
CHECK_BOOL( alloc1Offset < blockSize );
CHECK_BOOL( alloc1Offset + 4 * MEGABYTE <= alloc0Offset || alloc0Offset + 8 * MEGABYTE <= alloc1Offset ); // Check if they don't overlap.
// # Allocate another 8 MB - it should fail
allocDesc.Size = 8 * MEGABYTE;
allocDesc.Alignment = alignment;
UINT64 alloc2Offset;
CHECK_BOOL( FAILED(block->Allocate(&allocDesc, &alloc2Offset)) );
CHECK_BOOL( alloc2Offset == UINT64_MAX );
// # Free the 4 MB block. Now allocation of 8 MB should succeed.
block->FreeAllocation(alloc1Offset);
CHECK_HR( block->Allocate(&allocDesc, &alloc2Offset) );
CHECK_BOOL( alloc2Offset < blockSize );
CHECK_BOOL( alloc2Offset + 4 * MEGABYTE <= alloc0Offset || alloc0Offset + 8 * MEGABYTE <= alloc2Offset ); // Check if they don't overlap.
// # Calculate statistics
StatInfo statInfo = {};
block->CalculateStats(&statInfo);
CHECK_BOOL(statInfo.AllocationCount == 2);
CHECK_BOOL(statInfo.BlockCount == 1);
CHECK_BOOL(statInfo.UsedBytes == blockSize);
CHECK_BOOL(statInfo.UnusedBytes + statInfo.UsedBytes == blockSize);
// # Generate JSON dump
WCHAR* json = nullptr;
block->BuildStatsString(&json);
{
std::wstring str(json);
CHECK_BOOL( str.find(L"\"UserData\": 1") != std::wstring::npos );
CHECK_BOOL( str.find(L"\"UserData\": 2") != std::wstring::npos );
}
block->FreeStatsString(json);
#endif
// # Free alloc0, leave alloc2 unfreed.
vmaVirtualFree(block, alloc0Offset);
#if 0
// # Test alignment
{
constexpr size_t allocCount = 10;
UINT64 allocOffset[allocCount] = {};
for(size_t i = 0; i < allocCount; ++i)
{
const bool alignment0 = i == allocCount - 1;
allocDesc.Size = i * 3 + 15;
allocDesc.Alignment = alignment0 ? 0 : 8;
CHECK_HR(block->Allocate(&allocDesc, &allocOffset[i]));
if(!alignment0)
{
CHECK_BOOL(allocOffset[i] % allocDesc.Alignment == 0);
}
}
for(size_t i = allocCount; i--; )
{
block->FreeAllocation(allocOffset[i]);
}
}
// # Final cleanup
block->FreeAllocation(alloc2Offset);
#endif
//vmaClearVirtualBlock(block);
vmaDestroyVirtualBlock(block);
}
static void TestAllocationVersusResourceSize()
{
wprintf(L"Test allocation versus resource size\n");
@ -6561,16 +6682,18 @@ void Test()
{
wprintf(L"TESTING:\n");
if(false)
if(true)
{
////////////////////////////////////////////////////////////////////////////////
// Temporarily insert custom tests here:
TestVirtualBlocks();
return;
}
// # Simple tests
TestBasics();
TestVirtualBlocks();
TestAllocationVersusResourceSize();
//TestGpuData(); // Not calling this because it's just testing the testing environment.
#if VMA_DEBUG_MARGIN