mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2025-06-02 01:47:48 +00:00
Merge branch 'master' into allocation_defragmentation_strategies
# Conflicts: # docs/html/vk__mem__alloc_8h_source.html # src/Tests.cpp # src/vk_mem_alloc.h
This commit is contained in:
commit
48a12aa835
17 changed files with 692 additions and 16 deletions
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@ -110,9 +110,12 @@ Allocation algorithm</h1>
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|||
Features not supported</h1>
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<p>Features deliberately excluded from the scope of this library:</p>
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<ul>
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||||
<li>Support for sparse binding and sparse residency. You can still use these features (when supported by the device) with VMA. You just need to do it yourself. Any explicit support for sparse binding/residency would rather require another, higher-level library on top of VMA.</li>
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<li>Support for sparse binding and sparse residency. You can still use these features (when supported by the device) with VMA. You just need to do it yourself. Allocate memory pages with <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>. Any explicit support for sparse binding/residency would rather require another, higher-level library on top of VMA.</li>
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<li>Data transfer - issuing commands that transfer data between buffers or images, any usage of <code>VkCommandList</code> or <code>VkQueue</code> and related synchronization is responsibility of the user.</li>
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||||
<li>Allocations for imported/exported external memory. They tend to require explicit memory type index and dedicated allocation anyway, so they don't interact with main features of this library. Such special purpose allocations should be made manually, using <code>vkCreateBuffer()</code> and <code>vkAllocateMemory()</code>.</li>
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<li>Recreation of buffers and images. Although the library has functions for buffer and image creation (<a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>), you need to recreate these objects yourself after defragmentation. That's because the big structures <code>VkBufferCreateInfo</code>, <code>VkImageCreateInfo</code> are not stored in <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation. ">VmaAllocation</a> object.</li>
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<li>Handling CPU memory allocation failures. When dynamically creating small C++ objects in CPU memory (not Vulkan memory), allocation failures are not checked and handled gracefully, because that would complicate code significantly and is usually not needed in desktop PC applications anyway.</li>
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<li>Code free of any compiler warnings. Maintaining the library to compile and work correctly on so many different platforms is hard enough. Being free of any warnings, on any version of any compiler, is simply not feasible.</li>
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<li>Support for any programming languages other than C/C++. Bindings to other languages are welcomed as external projects. </li>
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</ul>
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</div></div><!-- contents -->
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@ -366,6 +366,9 @@ $(function() {
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|||
<li>VmaRecordSettings
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: <a class="el" href="vk__mem__alloc_8h.html#a0ab61e87ff6365f1d59915eadc37a9f0">vk_mem_alloc.h</a>
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||||
</li>
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||||
<li>vmaResizeAllocation()
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: <a class="el" href="vk__mem__alloc_8h.html#a0ff488958ca72b28e545880463cb8696">vk_mem_alloc.h</a>
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</li>
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<li>vmaSetAllocationUserData()
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: <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f">vk_mem_alloc.h</a>
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</li>
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||||
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@ -169,6 +169,9 @@ $(function() {
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<li>vmaMapMemory()
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: <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vk_mem_alloc.h</a>
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</li>
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<li>vmaResizeAllocation()
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: <a class="el" href="vk__mem__alloc_8h.html#a0ff488958ca72b28e545880463cb8696">vk_mem_alloc.h</a>
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</li>
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<li>vmaSetAllocationUserData()
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: <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f">vk_mem_alloc.h</a>
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</li>
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@ -82,6 +82,7 @@ Persistently mapped memory</h1>
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<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);</div><div class="line"></div><div class="line"><span class="comment">// Buffer is already mapped. You can access its memory.</span></div><div class="line">memcpy(allocInfo.<a class="code" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, &constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div></div><!-- fragment --><p>There are some exceptions though, when you should consider mapping memory only for a short period of time:</p>
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<ul>
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<li>When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2), device is discrete AMD GPU, and memory type is the special 256 MiB pool of <code>DEVICE_LOCAL + HOST_VISIBLE</code> memory (selected when you use <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a>), then whenever a memory block allocated from this memory type stays mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresentKHR()</code>, this block is migrated by WDDM to system RAM, which degrades performance. It doesn't matter if that particular memory block is actually used by the command buffer being submitted.</li>
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<li>On Mac/MoltenVK there is a known bug - <a href="https://github.com/KhronosGroup/MoltenVK/issues/175">Issue #175</a> which requires unmapping before GPU can see updated texture.</li>
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<li>Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.</li>
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</ul>
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<h1><a class="anchor" id="memory_mapping_cache_control"></a>
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@ -79,6 +79,7 @@ Project setup</h1>
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<li>In exacly one CPP file define following macro before this include. It enables also internal definitions.</li>
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</ol>
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<div class="fragment"><div class="line"><span class="preprocessor">#define VMA_IMPLEMENTATION</span></div><div class="line"><span class="preprocessor">#include "vk_mem_alloc.h"</span></div></div><!-- fragment --><p>It may be a good idea to create dedicated CPP file just for this purpose.</p>
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<p>Note on language: This library is written in C++, but has C-compatible interface. Thus you can include and use <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a> in C or C++ code, but full implementation with <code>VMA_IMPLEMENTATION</code> macro must be compiled as C++, NOT as C.</p>
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<p>Please note that this library includes header <code><vulkan/vulkan.h></code>, which in turn includes <code><windows.h></code> on Windows. If you need some specific macros defined before including these headers (like <code>WIN32_LEAN_AND_MEAN</code> or <code>WINVER</code> for Windows, <code>VK_USE_PLATFORM_WIN32_KHR</code> for Vulkan), you must define them before every <code>#include</code> of this library.</p>
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<h1><a class="anchor" id="quick_start_initialization"></a>
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Initialization</h1>
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@ -118,6 +118,7 @@ var searchData=
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['vmarecordflagbits',['VmaRecordFlagBits',['../vk__mem__alloc_8h.html#a4dd2c44642312a147a4e93373a6e64d2',1,'VmaRecordFlagBits(): vk_mem_alloc.h'],['../vk__mem__alloc_8h.html#ade20b626a6635ce1bf30ea53dea774e4',1,'VmaRecordFlagBits(): vk_mem_alloc.h']]],
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['vmarecordflags',['VmaRecordFlags',['../vk__mem__alloc_8h.html#af3929a1a4547c592fc0b0e55ef452828',1,'vk_mem_alloc.h']]],
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['vmarecordsettings',['VmaRecordSettings',['../struct_vma_record_settings.html',1,'VmaRecordSettings'],['../vk__mem__alloc_8h.html#a0ab61e87ff6365f1d59915eadc37a9f0',1,'VmaRecordSettings(): vk_mem_alloc.h']]],
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['vmaresizeallocation',['vmaResizeAllocation',['../vk__mem__alloc_8h.html#a0ff488958ca72b28e545880463cb8696',1,'vk_mem_alloc.h']]],
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['vmasetallocationuserdata',['vmaSetAllocationUserData',['../vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f',1,'vk_mem_alloc.h']]],
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['vmasetcurrentframeindex',['vmaSetCurrentFrameIndex',['../vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236',1,'vk_mem_alloc.h']]],
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['vmastatinfo',['VmaStatInfo',['../struct_vma_stat_info.html',1,'VmaStatInfo'],['../vk__mem__alloc_8h.html#a810b009a788ee8aac72a25b42ffbe31c',1,'VmaStatInfo(): vk_mem_alloc.h']]],
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@ -35,6 +35,7 @@ var searchData=
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['vmainvalidateallocation',['vmaInvalidateAllocation',['../vk__mem__alloc_8h.html#a0d0eb0c1102268fa9a476d12ecbe4006',1,'vk_mem_alloc.h']]],
|
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['vmamakepoolallocationslost',['vmaMakePoolAllocationsLost',['../vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024',1,'vk_mem_alloc.h']]],
|
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['vmamapmemory',['vmaMapMemory',['../vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069',1,'vk_mem_alloc.h']]],
|
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['vmaresizeallocation',['vmaResizeAllocation',['../vk__mem__alloc_8h.html#a0ff488958ca72b28e545880463cb8696',1,'vk_mem_alloc.h']]],
|
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['vmasetallocationuserdata',['vmaSetAllocationUserData',['../vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f',1,'vk_mem_alloc.h']]],
|
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['vmasetcurrentframeindex',['vmaSetCurrentFrameIndex',['../vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236',1,'vk_mem_alloc.h']]],
|
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['vmatouchallocation',['vmaTouchAllocation',['../vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a',1,'vk_mem_alloc.h']]],
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30
docs/html/search/variables_c.html
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30
docs/html/search/variables_c.html
Normal file
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html><head><title></title>
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<meta name="generator" content="Doxygen 1.8.14"/>
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<link rel="stylesheet" type="text/css" href="search.css"/>
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<script type="text/javascript" src="variables_c.js"></script>
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<script type="text/javascript" src="search.js"></script>
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</head>
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<body class="SRPage">
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<div id="SRIndex">
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<div class="SRStatus" id="Loading">Loading...</div>
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<div id="SRResults"></div>
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<script type="text/javascript"><!--
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/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
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createResults();
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/* @license-end */
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--></script>
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<div class="SRStatus" id="Searching">Searching...</div>
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<div class="SRStatus" id="NoMatches">No Matches</div>
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<script type="text/javascript"><!--
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/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
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document.getElementById("Loading").style.display="none";
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document.getElementById("NoMatches").style.display="none";
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var searchResults = new SearchResults("searchResults");
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searchResults.Search();
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/* @license-end */
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--></script>
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</div>
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</body>
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</html>
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docs/html/search/variables_c.js
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docs/html/search/variables_c.js
Normal file
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@ -0,0 +1,20 @@
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var searchData=
|
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[
|
||||
['vkallocatememory',['vkAllocateMemory',['../struct_vma_vulkan_functions.html#a2943bf99dfd784a0e8f599d987e22e6c',1,'VmaVulkanFunctions']]],
|
||||
['vkbindbuffermemory',['vkBindBufferMemory',['../struct_vma_vulkan_functions.html#a94fc4f3a605d9880bb3c0ba2c2fc80b2',1,'VmaVulkanFunctions']]],
|
||||
['vkbindimagememory',['vkBindImageMemory',['../struct_vma_vulkan_functions.html#a1338d96a128a5ade648b8d934907c637',1,'VmaVulkanFunctions']]],
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['vkdestroyimage',['vkDestroyImage',['../struct_vma_vulkan_functions.html#a90b898227039b1dcb3520f6e91f09ffa',1,'VmaVulkanFunctions']]],
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['vkgetbuffermemoryrequirements',['vkGetBufferMemoryRequirements',['../struct_vma_vulkan_functions.html#a5b92901df89a4194b0d12f6071d4d143',1,'VmaVulkanFunctions']]],
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||||
['vkgetimagememoryrequirements',['vkGetImageMemoryRequirements',['../struct_vma_vulkan_functions.html#a475f6f49f8debe4d10800592606d53f4',1,'VmaVulkanFunctions']]],
|
||||
['vkgetphysicaldevicememoryproperties',['vkGetPhysicalDeviceMemoryProperties',['../struct_vma_vulkan_functions.html#a60d25c33bba06bb8592e6875cbaa9830',1,'VmaVulkanFunctions']]],
|
||||
['vkgetphysicaldeviceproperties',['vkGetPhysicalDeviceProperties',['../struct_vma_vulkan_functions.html#a77b7a74082823e865dd6546623468f96',1,'VmaVulkanFunctions']]],
|
||||
['vkinvalidatemappedmemoryranges',['vkInvalidateMappedMemoryRanges',['../struct_vma_vulkan_functions.html#a5c1093bc32386a8060c37c9f282078a1',1,'VmaVulkanFunctions']]],
|
||||
['vkmapmemory',['vkMapMemory',['../struct_vma_vulkan_functions.html#ab5c1f38dea3a2cf00dc9eb4f57218c49',1,'VmaVulkanFunctions']]],
|
||||
['vkunmapmemory',['vkUnmapMemory',['../struct_vma_vulkan_functions.html#acc798589736f0becb317fc2196c1d8b9',1,'VmaVulkanFunctions']]]
|
||||
];
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@ -332,6 +332,9 @@ Functions</h2></td></tr>
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<tr class="memitem:a11f0fbc034fa81a4efedd73d61ce7568"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a11f0fbc034fa81a4efedd73d61ce7568">vmaFreeMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
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<tr class="memdesc:a11f0fbc034fa81a4efedd73d61ce7568"><td class="mdescLeft"> </td><td class="mdescRight">Frees memory previously allocated using <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. <a href="#a11f0fbc034fa81a4efedd73d61ce7568">More...</a><br /></td></tr>
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<tr class="separator:a11f0fbc034fa81a4efedd73d61ce7568"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a0ff488958ca72b28e545880463cb8696"><td class="memItemLeft" align="right" valign="top">VkResult </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a0ff488958ca72b28e545880463cb8696">vmaResizeAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize newSize)</td></tr>
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<tr class="memdesc:a0ff488958ca72b28e545880463cb8696"><td class="mdescLeft"> </td><td class="mdescRight">Tries to resize an allocation in place, if there is enough free memory after it. <a href="#a0ff488958ca72b28e545880463cb8696">More...</a><br /></td></tr>
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<tr class="separator:a0ff488958ca72b28e545880463cb8696"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a86dd08aba8633bfa4ad0df2e76481d8b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
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<tr class="memdesc:a86dd08aba8633bfa4ad0df2e76481d8b"><td class="mdescLeft"> </td><td class="mdescRight">Returns current information about specified allocation and atomically marks it as used in current frame. <a href="#a86dd08aba8633bfa4ad0df2e76481d8b">More...</a><br /></td></tr>
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<tr class="separator:a86dd08aba8633bfa4ad0df2e76481d8b"><td class="memSeparator" colspan="2"> </td></tr>
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@ -898,7 +901,8 @@ Functions</h2></td></tr>
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</td></tr>
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||||
<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597ad242a04f802e25fef0b880afe8bb0a62"></a>VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT </td><td class="fielddoc"><p>Allocation strategy that chooses biggest possible free range for the allocation. </p>
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</td></tr>
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<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777"></a>VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT </td><td class="fielddoc"><p>Allocation strategy that chooses first suitable free range for the allocation. </p>
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<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777"></a>VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT </td><td class="fielddoc"><p>Allocation strategy that chooses first suitable free range for the allocation.</p>
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<p>"First" doesn't necessarily means the one with smallest offset in memory, but rather the one that is easiest and fastest to find. </p>
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</td></tr>
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<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT </td><td class="fielddoc"><p>Allocation strategy that tries to minimize memory usage. </p>
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</td></tr>
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@ -2559,6 +2563,50 @@ Functions</h2></td></tr>
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<p>This function fails when used on allocation made in memory type that is not <code>HOST_VISIBLE</code>.</p>
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<p>This function always fails when called for allocation that was created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag. Such allocations cannot be mapped. </p>
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<a id="a0ff488958ca72b28e545880463cb8696"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a0ff488958ca72b28e545880463cb8696">◆ </a></span>vmaResizeAllocation()</h2>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">VkResult vmaResizeAllocation </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> </td>
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<td class="paramname"><em>allocator</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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||||
<td></td>
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<td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> </td>
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<td class="paramname"><em>allocation</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">VkDeviceSize </td>
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<td class="paramname"><em>newSize</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</div><div class="memdoc">
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<p>Tries to resize an allocation in place, if there is enough free memory after it. </p>
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||||
<p>Tries to change allocation's size without moving or reallocating it. You can both shrink and grow allocation size. When growing, it succeeds only when the allocation belongs to a memory block with enough free space after it.</p>
|
||||
<p>Returns <code>VK_SUCCESS</code> if allocation's size has been successfully changed. Returns <code>VK_ERROR_OUT_OF_POOL_MEMORY</code> if allocation's size could not be changed.</p>
|
||||
<p>After successful call to this function, <a class="el" href="struct_vma_allocation_info.html#aac76d113a6a5ccbb09fea00fb25fd18f" title="Size of this allocation, in bytes. ">VmaAllocationInfo::size</a> of this allocation changes. All other parameters stay the same: memory pool and type, alignment, offset, mapped pointer.</p>
|
||||
<ul>
|
||||
<li>Calling this function on allocation that is in lost state fails with result <code>VK_ERROR_VALIDATION_FAILED_EXT</code>.</li>
|
||||
<li>Calling this function with <code>newSize</code> same as current allocation size does nothing and returns <code>VK_SUCCESS</code>.</li>
|
||||
<li>Resizing dedicated allocations, as well as allocations created in pools that use linear or buddy algorithm, is not supported. The function returns <code>VK_ERROR_FEATURE_NOT_PRESENT</code> in such cases. Support may be added in the future. </li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="af9147d31ffc11d62fc187bde283ed14f"></a>
|
||||
|
|
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Add table
Add a link
Reference in a new issue