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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
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Version 3.3.0
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6 changed files with 6 additions and 6 deletions
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# 3.3.0 (2025-??-??)
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# 3.3.0 (2025-05-12)
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Additions to the library API:
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Additions to the library API:
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cmake_minimum_required(VERSION 3.15...3.26)
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cmake_minimum_required(VERSION 3.15...3.26)
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project(VMA VERSION 3.2.1 LANGUAGES CXX)
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project(VMA VERSION 3.3.0 LANGUAGES CXX)
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add_library(VulkanMemoryAllocator INTERFACE)
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add_library(VulkanMemoryAllocator INTERFACE)
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add_library(GPUOpen::VulkanMemoryAllocator ALIAS VulkanMemoryAllocator)
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add_library(GPUOpen::VulkanMemoryAllocator ALIAS VulkanMemoryAllocator)
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@ -87,7 +87,7 @@ $(function(){ initResizable(false); });
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<div class="headertitle"><div class="title">Vulkan Memory Allocator </div></div>
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<div class="headertitle"><div class="title">Vulkan Memory Allocator </div></div>
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</div><!--header-->
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</div><!--header-->
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<div class="contents">
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<div class="contents">
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<div class="textblock"><p><b>Version 3.3.0-development</b></p>
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<div class="textblock"><p><b>Version 3.3.0</b></p>
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<p>Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved. <br />
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<p>Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved. <br />
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License: MIT <br />
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License: MIT <br />
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See also: <a href="https://gpuopen.com/gaming-product/vulkan-memory-allocator/">product page on GPUOpen</a>, <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator">repository on GitHub</a></p>
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See also: <a href="https://gpuopen.com/gaming-product/vulkan-memory-allocator/">product page on GPUOpen</a>, <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator">repository on GitHub</a></p>
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/** \mainpage Vulkan Memory Allocator
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/** \mainpage Vulkan Memory Allocator
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<b>Version 3.3.0-development</b>
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<b>Version 3.3.0</b>
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Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved. \n
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Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved. \n
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License: MIT \n
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License: MIT \n
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@ -36,8 +36,8 @@ static const char* const SHADER_PATH1 = "./Shaders/";
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static const char* const SHADER_PATH2 = "../bin/";
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static const char* const SHADER_PATH2 = "../bin/";
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static const wchar_t* const WINDOW_CLASS_NAME = L"VULKAN_MEMORY_ALLOCATOR_SAMPLE";
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static const wchar_t* const WINDOW_CLASS_NAME = L"VULKAN_MEMORY_ALLOCATOR_SAMPLE";
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static const char* const VALIDATION_LAYER_NAME = "VK_LAYER_KHRONOS_validation";
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static const char* const VALIDATION_LAYER_NAME = "VK_LAYER_KHRONOS_validation";
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static const char* const APP_TITLE_A = "Vulkan Memory Allocator Sample 3.2.1";
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static const char* const APP_TITLE_A = "Vulkan Memory Allocator Sample 3.3.0";
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static const wchar_t* const APP_TITLE_W = L"Vulkan Memory Allocator Sample 3.2.1";
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static const wchar_t* const APP_TITLE_W = L"Vulkan Memory Allocator Sample 3.3.0";
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static const bool VSYNC = true;
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static const bool VSYNC = true;
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static const uint32_t COMMAND_BUFFER_COUNT = 2;
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static const uint32_t COMMAND_BUFFER_COUNT = 2;
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