build: Update to header 1.3.272

- Update known-good
- Generate source
- Remove vk_layer_settings_ext.h
- Change all usage of VkLayerSettingEXT::count to use the new name
  valueCount from the public header.
This commit is contained in:
Mike Schuchardt 2023-12-01 10:45:34 -08:00 committed by Christophe
parent 640fcfeb4c
commit 2feac58733
12 changed files with 104 additions and 118 deletions

View file

@ -1608,6 +1608,8 @@ static inline const char* string_VkStructureType(VkStructureType input_value) {
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_FEATURES_HUAWEI";
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_PROPERTIES_HUAWEI:
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_PROPERTIES_HUAWEI";
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_VRS_FEATURES_HUAWEI:
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_VRS_FEATURES_HUAWEI";
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT:
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT";
case VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT:
@ -1636,6 +1638,16 @@ static inline const char* string_VkStructureType(VkStructureType input_value) {
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLAMP_ZERO_ONE_FEATURES_EXT";
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NON_SEAMLESS_CUBE_MAP_FEATURES_EXT:
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NON_SEAMLESS_CUBE_MAP_FEATURES_EXT";
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RENDER_PASS_STRIPED_FEATURES_ARM:
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RENDER_PASS_STRIPED_FEATURES_ARM";
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RENDER_PASS_STRIPED_PROPERTIES_ARM:
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RENDER_PASS_STRIPED_PROPERTIES_ARM";
case VK_STRUCTURE_TYPE_RENDER_PASS_STRIPE_BEGIN_INFO_ARM:
return "VK_STRUCTURE_TYPE_RENDER_PASS_STRIPE_BEGIN_INFO_ARM";
case VK_STRUCTURE_TYPE_RENDER_PASS_STRIPE_INFO_ARM:
return "VK_STRUCTURE_TYPE_RENDER_PASS_STRIPE_INFO_ARM";
case VK_STRUCTURE_TYPE_RENDER_PASS_STRIPE_SUBMIT_INFO_ARM:
return "VK_STRUCTURE_TYPE_RENDER_PASS_STRIPE_SUBMIT_INFO_ARM";
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM:
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM";
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM:
@ -1768,6 +1780,8 @@ static inline const char* string_VkStructureType(VkStructureType input_value) {
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_EXT";
case VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_EXT:
return "VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_EXT";
case VK_STRUCTURE_TYPE_LAYER_SETTINGS_CREATE_INFO_EXT:
return "VK_STRUCTURE_TYPE_LAYER_SETTINGS_CREATE_INFO_EXT";
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM:
return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM";
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM:
@ -4590,6 +4604,28 @@ static inline const char* string_VkRayTracingInvocationReorderModeNV(VkRayTracin
return "Unhandled VkRayTracingInvocationReorderModeNV";
}
}
static inline const char* string_VkLayerSettingTypeEXT(VkLayerSettingTypeEXT input_value) {
switch (input_value) {
case VK_LAYER_SETTING_TYPE_BOOL32_EXT:
return "VK_LAYER_SETTING_TYPE_BOOL32_EXT";
case VK_LAYER_SETTING_TYPE_INT32_EXT:
return "VK_LAYER_SETTING_TYPE_INT32_EXT";
case VK_LAYER_SETTING_TYPE_INT64_EXT:
return "VK_LAYER_SETTING_TYPE_INT64_EXT";
case VK_LAYER_SETTING_TYPE_UINT32_EXT:
return "VK_LAYER_SETTING_TYPE_UINT32_EXT";
case VK_LAYER_SETTING_TYPE_UINT64_EXT:
return "VK_LAYER_SETTING_TYPE_UINT64_EXT";
case VK_LAYER_SETTING_TYPE_FLOAT32_EXT:
return "VK_LAYER_SETTING_TYPE_FLOAT32_EXT";
case VK_LAYER_SETTING_TYPE_FLOAT64_EXT:
return "VK_LAYER_SETTING_TYPE_FLOAT64_EXT";
case VK_LAYER_SETTING_TYPE_STRING_EXT:
return "VK_LAYER_SETTING_TYPE_STRING_EXT";
default:
return "Unhandled VkLayerSettingTypeEXT";
}
}
static inline const char* string_VkLatencyMarkerNV(VkLatencyMarkerNV input_value) {
switch (input_value) {
case VK_LATENCY_MARKER_SIMULATION_START_NV: