Update for Vulkan-Docs 1.3.288

This commit is contained in:
Jon Leech 2024-06-14 05:43:27 -07:00 committed by Jon Leech
parent d192041a2f
commit 05fe2cc910
14 changed files with 455 additions and 177 deletions

View file

@ -84808,6 +84808,108 @@ namespace VULKAN_HPP_NAMESPACE
using Type = PhysicalDeviceShaderQuadControlFeaturesKHR;
};
struct PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR
{
using NativeType = VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR;
static const bool allowDuplicate = false;
static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR;
#if !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS )
VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR( VULKAN_HPP_NAMESPACE::Bool32 shaderRelaxedExtendedInstruction_ = {},
void * pNext_ = nullptr ) VULKAN_HPP_NOEXCEPT
: pNext{ pNext_ }
, shaderRelaxedExtendedInstruction{ shaderRelaxedExtendedInstruction_ }
{
}
VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR( PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR const & rhs )
VULKAN_HPP_NOEXCEPT = default;
PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR( VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR const & rhs ) VULKAN_HPP_NOEXCEPT
: PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR(
*reinterpret_cast<PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR const *>( &rhs ) )
{
}
PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR &
operator=( PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR const & rhs ) VULKAN_HPP_NOEXCEPT = default;
#endif /*VULKAN_HPP_NO_STRUCT_CONSTRUCTORS*/
PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR &
operator=( VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR const *>( &rhs );
return *this;
}
#if !defined( VULKAN_HPP_NO_STRUCT_SETTERS )
VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT
{
pNext = pNext_;
return *this;
}
VULKAN_HPP_CONSTEXPR_14 PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR &
setShaderRelaxedExtendedInstruction( VULKAN_HPP_NAMESPACE::Bool32 shaderRelaxedExtendedInstruction_ ) VULKAN_HPP_NOEXCEPT
{
shaderRelaxedExtendedInstruction = shaderRelaxedExtendedInstruction_;
return *this;
}
#endif /*VULKAN_HPP_NO_STRUCT_SETTERS*/
operator VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR const &() const VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<const VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR *>( this );
}
operator VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR &() VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR *>( this );
}
#if defined( VULKAN_HPP_USE_REFLECT )
# if 14 <= VULKAN_HPP_CPP_VERSION
auto
# else
std::tuple<VULKAN_HPP_NAMESPACE::StructureType const &, void * const &, VULKAN_HPP_NAMESPACE::Bool32 const &>
# endif
reflect() const VULKAN_HPP_NOEXCEPT
{
return std::tie( sType, pNext, shaderRelaxedExtendedInstruction );
}
#endif
#if defined( VULKAN_HPP_HAS_SPACESHIP_OPERATOR )
auto operator<=>( PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR const & ) const = default;
#else
bool operator==( PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR const & rhs ) const VULKAN_HPP_NOEXCEPT
{
# if defined( VULKAN_HPP_USE_REFLECT )
return this->reflect() == rhs.reflect();
# else
return ( sType == rhs.sType ) && ( pNext == rhs.pNext ) && ( shaderRelaxedExtendedInstruction == rhs.shaderRelaxedExtendedInstruction );
# endif
}
bool operator!=( PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR const & rhs ) const VULKAN_HPP_NOEXCEPT
{
return !operator==( rhs );
}
#endif
public:
VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::ePhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR;
void * pNext = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderRelaxedExtendedInstruction = {};
};
template <>
struct CppType<StructureType, StructureType::ePhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR>
{
using Type = PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR;
};
struct PhysicalDeviceShaderReplicatedCompositesFeaturesEXT
{
using NativeType = VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT;