SDL/examples/renderer/02-primitives
Sam Lantinga ff7a60db85 Minor fixes to the primitive example
* The random number generator is automatically seeded, no need for SDL_srand()
* Draw the points first, so they don't overlap the other primitives and look like broken line drawing
2024-07-23 08:34:15 -07:00
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renderer-primitives.c Minor fixes to the primitive example 2024-07-23 08:34:15 -07:00