mirror of
https://github.com/libsdl-org/SDL.git
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486 lines
16 KiB
C++
486 lines
16 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* WIKI CATEGORY: BeginCode */
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/**
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* # CategoryBeginCode
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*
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* `SDL_begin_code.h` sets things up for C dynamic library function
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* definitions, static inlined functions, and structures aligned at 4-byte
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* alignment. If you don't like ugly C preprocessor code, don't look at this
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* file. :)
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*
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* SDL's headers use this; applications generally should not include this
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* header directly.
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*/
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/* This shouldn't be nested -- included it around code only. */
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#ifdef SDL_begin_code_h
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#error Nested inclusion of SDL_begin_code.h
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#endif
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#define SDL_begin_code_h
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* A macro to tag a symbol as deprecated.
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*
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* A function is marked deprecated by adding this macro to its declaration:
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*
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* ```c
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* extern SDL_DEPRECATED int ThisFunctionWasABadIdea(void);
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* ```
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*
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* Compilers with deprecation support can give a warning when a deprecated
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* function is used. This symbol may be used in SDL's headers, but apps are
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* welcome to use it for their own interfaces as well.
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*
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* SDL, on occasion, might deprecate a function for various reasons. However,
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* SDL never removes symbols before major versions, so deprecated interfaces
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* in SDL3 will remain available until SDL4, where it would be expected an app
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* would have to take steps to migrate anyhow.
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*
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* On compilers without a deprecation mechanism, this is defined to nothing,
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* and using a deprecated function will not generate a warning.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_DEPRECATED __attribute__((deprecated))
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/**
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* A macro to tag a symbol as a public API.
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*
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* SDL uses this macro for all its public functions. On some targets, it is
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* used to signal to the compiler that this function needs to be exported from
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* a shared library, but it might have other side effects.
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*
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* This symbol is used in SDL's headers, but apps and other libraries are
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* welcome to use it for their own interfaces as well.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_DECLSPEC __attribute__ ((visibility("default")))
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/**
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* A macro to set a function's calling conventions.
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*
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* SDL uses this macro for all its public functions, and any callbacks it
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* defines. This macro guarantees that calling conventions match between SDL
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* and the app, even if the two were built with different compilers or
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* optimization settings.
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*
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* When writing a callback function, it is very important for it to be
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* correctly tagged with SDLCALL, as mismatched calling conventions can cause
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* strange behaviors and can be difficult to diagnose. Plus, on many
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* platforms, SDLCALL is defined to nothing, so compilers won't be able to
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* warn that the tag is missing.
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*
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* This symbol is used in SDL's headers, but apps and other libraries are
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* welcome to use it for their own interfaces as well.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDLCALL __cdecl
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/**
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* A macro to request a function be inlined.
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*
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* This is a hint to the compiler to inline a function. The compiler is free
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* to ignore this request. On compilers without inline support, this is
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* defined to nothing.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_INLINE __inline
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/**
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* A macro to demand a function be inlined.
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*
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* This is a command to the compiler to inline a function. SDL uses this macro
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* in its public headers for a handful of simple functions. On compilers
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* without forceinline support, this is defined to `static SDL_INLINE`, which
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* is often good enough.
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*
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* This symbol is used in SDL's headers, but apps and other libraries are
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* welcome to use it for their own interfaces as well.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_FORCE_INLINE __forceinline
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/**
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* A macro to tag a function as never-returning.
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*
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* This is a hint to the compiler that a function does not return. An example
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* of a function like this is the C runtime's exit() function.
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*
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* This hint can lead to code optimizations, and help analyzers understand
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* code flow better. On compilers without noreturn support, this is defined to
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* nothing.
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*
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* This symbol is used in SDL's headers, but apps and other libraries are
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* welcome to use it for their own interfaces as well.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_NORETURN __attribute__((noreturn))
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/**
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* A macro to tag a function as never-returning (for analysis purposes).
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*
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* This is almost identical to SDL_NORETURN, except functions marked with this
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* _can_ actually return. The difference is that this isn't used for code
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* generation, but rather static analyzers use this information to assume
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* truths about program state and available code paths. Specifically, this tag
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* is useful for writing an assertion mechanism. Indeed, SDL_assert uses this
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* tag behind the scenes. Generally, apps that don't understand the specific
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* use-case for this tag should avoid using it directly.
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*
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* On compilers without analyzer_noreturn support, this is defined to nothing.
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*
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* This symbol is used in SDL's headers, but apps and other libraries are
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* welcome to use it for their own interfaces as well.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn))
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/**
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* A macro to signal that a case statement without a `break` is intentional.
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*
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* C compilers have gotten more aggressive about warning when a switch's
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* `case` block does not end with a `break` or other flow control statement,
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* flowing into the next case's code, as this is a common accident that leads
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* to strange bugs. But sometimes falling through to the next case is the
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* correct and desired behavior. This symbol lets an app communicate this
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* intention to the compiler, so it doesn't generate a warning.
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*
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* It is used like this:
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*
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* ```c
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* switch (x) {
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* case 1:
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* DoSomethingOnlyForOne();
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* SDL_FALLTHROUGH; // tell the compiler this was intentional.
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* case 2:
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* DoSomethingForOneAndTwo();
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* break;
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* }
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* ```
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_FALLTHROUGH [[fallthrough]]
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/**
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* A macro to tag a function's return value as critical.
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*
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* This is a hint to the compiler that a function's return value should not be
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* ignored.
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*
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* If an NODISCARD function's return value is thrown away (the function is
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* called as if it returns `void`), the compiler will issue a warning.
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*
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* While it's generally good practice to check return values for errors, often
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* times legitimate programs do not for good reasons. Be careful about what
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* functions are tagged as NODISCARD. It operates best when used on a function
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* that's failure is surprising and catastrophic; a good example would be a
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* program that checks the return values of all its file write function calls
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* but not the call to close the file, which it assumes incorrectly never
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* fails.
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*
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* Function callers that want to throw away a NODISCARD return value can call
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* the function with a `(void)` cast, which informs the compiler the act is
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* intentional.
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*
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* On compilers without nodiscard support, this is defined to nothing.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_NODISCARD [[nodiscard]]
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/**
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* A macro to tag a function as an allocator.
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*
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* This is a hint to the compiler that a function is an allocator, like
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* malloc(), with certain rules. A description of how GCC treats this hint is
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* here:
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*
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* https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-malloc-function-attribute
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*
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* On compilers without allocator tag support, this is defined to nothing.
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*
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* Most apps don't need to, and should not, use this directly.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_MALLOC __declspec(allocator) __desclspec(restrict)
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/**
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* A macro to tag a function as returning a certain allocation.
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*
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* This is a hint to the compiler that a function allocates and returns a
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* specific amount of memory based on one of its arguments. For example, the C
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* runtime's malloc() function could use this macro with an argument of 1
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* (first argument to malloc is the size of the allocation).
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*
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* On compilers without alloc_size support, this is defined to nothing.
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*
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* Most apps don't need to, and should not, use this directly.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p)))
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/**
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* A macro to tag a pointer variable, to help with pointer aliasing.
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*
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* A good explanation of the restrict keyword is here:
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*
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* https://en.wikipedia.org/wiki/Restrict
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*
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* On compilers without restrict support, this is defined to nothing.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_RESTRICT __restrict__
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/**
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* Check if the compiler supports a given builtin functionality.
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*
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* This allows preprocessor checks for things that otherwise might fail to
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* compile.
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*
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* Supported by virtually all clang versions and more-recent GCCs. Use this
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* instead of checking the clang version if possible.
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*
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* On compilers without has_builtin support, this is defined to 0 (always
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* false).
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_HAS_BUILTIN(x) __has_builtin(x)
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/* end of wiki documentation section. */
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#endif
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#ifndef SDL_HAS_BUILTIN
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#ifdef __has_builtin
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#define SDL_HAS_BUILTIN(x) __has_builtin(x)
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#else
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#define SDL_HAS_BUILTIN(x) 0
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#endif
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#endif
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#ifndef SDL_DEPRECATED
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# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
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# define SDL_DEPRECATED __attribute__((deprecated))
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# elif defined(_MSC_VER)
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# define SDL_DEPRECATED __declspec(deprecated)
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# else
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# define SDL_DEPRECATED
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# endif
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#endif
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#ifndef SDL_UNUSED
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# ifdef __GNUC__
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# define SDL_UNUSED __attribute__((unused))
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# else
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# define SDL_UNUSED
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# endif
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#endif
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/* Some compilers use a special export keyword */
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#ifndef SDL_DECLSPEC
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# if defined(SDL_PLATFORM_WINDOWS)
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# ifdef DLL_EXPORT
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# define SDL_DECLSPEC __declspec(dllexport)
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# else
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# define SDL_DECLSPEC
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# endif
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# else
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# if defined(__GNUC__) && __GNUC__ >= 4
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# define SDL_DECLSPEC __attribute__ ((visibility("default")))
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# else
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# define SDL_DECLSPEC
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# endif
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# endif
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#endif
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/* By default SDL uses the C calling convention */
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#ifndef SDLCALL
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#if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__)
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#define SDLCALL __cdecl
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#else
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#define SDLCALL
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#endif
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#endif /* SDLCALL */
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/* Force structure packing at 4 byte alignment.
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This is necessary if the header is included in code which has structure
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packing set to an alternate value, say for loading structures from disk.
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The packing is reset to the previous value in SDL_close_code.h
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*/
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#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
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#ifdef _MSC_VER
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#pragma warning(disable: 4103)
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wpragma-pack"
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#endif
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#ifdef __BORLANDC__
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#pragma nopackwarning
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#endif
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#ifdef _WIN64
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/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
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#pragma pack(push,8)
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#else
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#pragma pack(push,4)
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#endif
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#endif /* Compiler needs structure packing set */
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#ifndef SDL_INLINE
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#ifdef __GNUC__
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#define SDL_INLINE __inline__
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#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
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defined(__DMC__) || defined(__SC__) || \
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defined(__WATCOMC__) || defined(__LCC__) || \
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defined(__DECC) || defined(__CC_ARM)
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#define SDL_INLINE __inline
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#ifndef __inline__
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#define __inline__ __inline
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#endif
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#else
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#define SDL_INLINE inline
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#ifndef __inline__
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#define __inline__ inline
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#endif
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#endif
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#endif /* SDL_INLINE not defined */
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#ifndef SDL_FORCE_INLINE
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#ifdef _MSC_VER
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#define SDL_FORCE_INLINE __forceinline
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#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
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#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
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#else
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#define SDL_FORCE_INLINE static SDL_INLINE
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#endif
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#endif /* SDL_FORCE_INLINE not defined */
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#ifndef SDL_NORETURN
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#ifdef __GNUC__
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#define SDL_NORETURN __attribute__((noreturn))
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#elif defined(_MSC_VER)
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#define SDL_NORETURN __declspec(noreturn)
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#else
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#define SDL_NORETURN
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#endif
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#endif /* SDL_NORETURN not defined */
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#ifdef __clang__
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#if __has_feature(attribute_analyzer_noreturn)
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#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn))
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#endif
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#endif
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#ifndef SDL_ANALYZER_NORETURN
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#define SDL_ANALYZER_NORETURN
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#endif
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/* Apparently this is needed by several Windows compilers */
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#ifndef __MACH__
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#ifndef NULL
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#ifdef __cplusplus
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#define NULL 0
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#else
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#define NULL ((void *)0)
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#endif
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#endif /* NULL */
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#endif /* ! macOS - breaks precompiled headers */
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#ifndef SDL_FALLTHROUGH
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#if (defined(__cplusplus) && __cplusplus >= 201703L) || \
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(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
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#define SDL_FALLTHROUGH [[fallthrough]]
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#else
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#if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC)
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#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__)
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#else
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#define SDL_HAS_FALLTHROUGH 0
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#endif /* __has_attribute */
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#if SDL_HAS_FALLTHROUGH && \
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((defined(__GNUC__) && __GNUC__ >= 7) || \
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(defined(__clang_major__) && __clang_major__ >= 10))
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#define SDL_FALLTHROUGH __attribute__((__fallthrough__))
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#else
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#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
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#endif /* SDL_HAS_FALLTHROUGH */
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#undef SDL_HAS_FALLTHROUGH
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#endif /* C++17 or C2x */
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#endif /* SDL_FALLTHROUGH not defined */
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#ifndef SDL_NODISCARD
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#if (defined(__cplusplus) && __cplusplus >= 201703L) || \
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(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202311L)
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#define SDL_NODISCARD [[nodiscard]]
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#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
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#define SDL_NODISCARD __attribute__((warn_unused_result))
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700)
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#define SDL_NODISCARD _Check_return_
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#else
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#define SDL_NODISCARD
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#endif /* C++17 or C23 */
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#endif /* SDL_NODISCARD not defined */
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#ifndef SDL_MALLOC
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#if defined(__GNUC__) && (__GNUC__ >= 3)
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#define SDL_MALLOC __attribute__((malloc))
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/** FIXME
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#elif defined(_MSC_VER)
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#define SDL_MALLOC __declspec(allocator) __desclspec(restrict)
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**/
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#else
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#define SDL_MALLOC
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#endif
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#endif /* SDL_MALLOC not defined */
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#ifndef SDL_ALLOC_SIZE
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#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
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#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p)))
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#elif defined(_MSC_VER)
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#define SDL_ALLOC_SIZE(p)
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#else
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#define SDL_ALLOC_SIZE(p)
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#endif
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#endif /* SDL_ALLOC_SIZE not defined */
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#ifndef SDL_ALLOC_SIZE2
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#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
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#define SDL_ALLOC_SIZE2(p1, p2) __attribute__((alloc_size(p1, p2)))
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#elif defined(_MSC_VER)
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#define SDL_ALLOC_SIZE2(p1, p2)
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#else
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#define SDL_ALLOC_SIZE2(p1, p2)
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#endif
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#endif /* SDL_ALLOC_SIZE2 not defined */
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