SDL/src/render
Ryan C. Gordon 4339647d90
render: Clip lines before Bresenham algorithm generates points.
Otherwise, a massive line might generate gigabytes worth of points to render,
which the backend would simply throw away anyhow.

Fixes #8113.
2023-11-24 19:33:04 -05:00
..
direct3d cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
direct3d11 cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
direct3d12 cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
metal cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
opengl opengl: Creating a texture trashes the cached texturing state, fix it. 2023-11-23 20:00:01 -05:00
opengles render: GL-based renderers should treat adaptive vsync as vsync being enabled. 2023-11-23 18:29:19 -05:00
opengles2 render: GL-based renderers should treat adaptive vsync as vsync being enabled. 2023-11-23 18:29:19 -05:00
ps2 cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
psp cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
software cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
vitagxm cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
SDL_d3dmath.c cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
SDL_d3dmath.h cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
SDL_render.c render: Clip lines before Bresenham algorithm generates points. 2023-11-24 19:33:04 -05:00
SDL_sysrender.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_yuv_sw.c [SDL2] pointer boolean (#8523) 2023-11-10 06:30:56 -08:00
SDL_yuv_sw_c.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00