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Miku AuahDark f8943854fd Android: Use SCREEN_ORIENTATION_FULL_USER instead of SCREEN_ORIENTATION_FULL_SENSOR for resizable window.
The former will respect user orientation lock setting while the latter does not.

(cherry picked from commit 3373667faa)
(cherry picked from commit 77285b6c3f)
2024-06-17 09:55:23 -07:00
.github CI, macOS: install autoconf. 2024-04-24 00:39:00 +03:00
acinclude autotools: a few libtool updates from mainstream 2024-01-28 21:50:42 +03:00
android-project Android: Use SCREEN_ORIENTATION_FULL_USER instead of SCREEN_ORIENTATION_FULL_SENSOR for resizable window. 2024-06-17 09:55:23 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts autotools: a few libtool updates from mainstream 2024-01-28 21:50:42 +03:00
cmake cmake: check if CMP0087 exists before setting it (#8613) 2023-11-25 21:42:55 +00:00
docs gdk: Backport SDL3 MR #8844 2024-01-21 13:55:17 -05:00
include always define PRI?64 using 'I64' when targeting windows 2024-06-14 21:37:10 +03:00
mingw/pkg-support/cmake cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
src SDL_events.c: remove long long casts an the override of SDL_PRIs64 2024-06-14 21:37:24 +03:00
test test, watcom.mif: revert f9a46a319b 2024-05-01 17:37:10 +03:00
VisualC VisualC: remove vulkan.hpp 2024-03-25 22:02:20 +03:00
VisualC-GDK Fixed building with GDK (thanks @Romans-I-XVI!) 2024-04-30 10:21:38 -07:00
VisualC-WinRT video: move standard c, sse and lsx implementations of yuv2rgb to its own source 2024-01-18 17:06:27 -08:00
visualtest Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
wayland-protocols Support wayland fractional scale protocol 2022-11-29 16:37:02 -05:00
Xcode Updated to version 2.30.3 for release 2024-05-01 09:14:37 -07:00
Xcode-iOS/Demos [SDL2] pointer boolean (#8523) 2023-11-10 06:30:56 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:46 -08:00
.editorconfig editorconfig: remove trailing whitespace in source code 2022-12-26 10:34:45 -08:00
.gitignore gdk: Backport SDL3 MR #8844 2024-01-21 13:55:17 -05:00
.wikiheaders-options wikiheaders: Bridge README files in the docs directory to wiki. 2023-02-28 11:46:46 -05:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-03 23:55:56 -07:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt cmake: direct3d12 renderer needs d3d12.h and d3d12sdklayers.h 2024-05-27 02:43:29 +02:00
configure autotools needs to check d3d12sdklayers.h too 2024-05-28 17:02:49 +02:00
configure.ac autotools needs to check d3d12sdklayers.h too 2024-05-28 17:02:49 +02:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:19:49 -08:00
Makefile.in Makefile.in: add VisualC-GDK to SRC_DIST 2024-05-28 14:10:28 +03:00
Makefile.minimal Split up CFLAGS construction so it can be overridden 2023-03-29 07:26:34 -07:00
Makefile.os2 Updated to version 2.30.3 for release 2024-05-01 09:14:37 -07:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.w32 Updated to version 2.30.3 for release 2024-05-01 09:14:37 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: allow users of sdl2-config.cmake to not add -mwindows to the link options 2023-04-18 14:10:12 -04:00
sdl2-config.in Revert "sdl2-config.in: Deprecate sdl2-config" 2022-11-18 06:53:13 -08:00
sdl2.m4 sdl2.m4: Call $PKG_CONFIG rather than hard-coding pkg-config 2024-01-01 08:27:02 -08:00
sdl2.pc.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:59 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)