SDL/examples/renderer/10-geometry
2024-10-23 07:28:33 -07:00
..
geometry.c examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00
README.txt examples: Added renderer/10-geometry 2024-09-22 01:10:33 -04:00

This example creates an SDL window and renderer, loads a texture from a .bmp
file, and then draws geometry (arbitrary polygons) using it.