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Simon McVittie f471392e73 testevdev: Add test data from Steam Deck built-in devices
Thanks: Robert Beckett
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:02:23 -07:00
.github tests: run tests under a minimal debugger that can create minidumps 2024-06-21 12:39:11 +02:00
android-project android: add an option to manually pass the context when loading a native library 2024-06-20 10:38:59 -07:00
build-scripts Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
cmake Add XSETTINGS support to x11 driver 2024-06-14 08:54:17 -07:00
docs JANITORIAL: Fix judgement typos (#10059) 2024-06-19 07:14:58 -07:00
include Sync SDL3 wiki -> header 2024-06-20 19:55:37 +00:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src Fixed Y + right shoulder button combination on third party Switch controllers 2024-06-20 14:39:04 -07:00
test testevdev: Add test data from Steam Deck built-in devices 2024-06-21 07:02:23 -07:00
VisualC Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
VisualC-GDK Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
VisualC-WinRT Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: remove SDL_STATIC_PIC cmake option. 2024-06-10 18:04:18 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)